Review: Tomb Raider III
By: Kirk
Hiner
- Genre: Action
- Format: CD
- Developer:
Eidos Interactive,
Core,
Westlake
Interactive
- Publisher:
Aspyr
- Minimum Requirements: 180 MHz 603e with
hardware 3D acceleration or 150 MHz 603e without, MacOS
7.5.3, 16MB RAM, hard drive, color monitor, 4X CD-ROM,
QuickTime 4.0 (included)
- Network Feature: No
- 3Dfx Support: Rave and Glide
- Retail Price: $44.89
- Availability: Out Now
I've never been much a fan of James Bond. I'm sorry for
that, as I know I should be. I think that the only Bond
movie I've seen in the theater is "Never Say Never Again,"
and I don't spend hours on end watching those 007 marathons
that TBS seems to run four or five times a month. And get
this...Bond fans everywhere are going to hate me, but I
think that--next to Sean Connery--Timothy Dalton best played
the role.
Now before you all firebomb my house, you should realize
that I hold a soft spot for Tim because of his fantastic
portrayal of Prince Barin in my all-time favorite movie,
Flash Gordon.
"Tell me more about this man Houdini." Classic.
And now I'm going to say something that'll upset fans of
007 even more...Lara Croft is cooler than James Bond. I
mean, think about it. She has the accent, she has the
weapons, she has the attitude, and she has two things that
James doesn't...
Oh, come on. I'm talking about her quad bike and pigtail.
For cryin-out-loud, people.
So now
I'm at Tomb Raider III, less than a year after playing and
reviewing both
Tomb
Raider 2 and
Tomb
Raider Gold, and it's really great to be here. It's
great to be in India, London, the South Pacific, Nevada and
Antarctica with Ms. Croft. And what does she do in these diverse
locales? Jumps, climbs, crawls, runs and kills. What else?
That was actually my concern coming in to Tomb Raider
III. What could they do to separate this game from the other
two? You may recall the commercials from when the game was
released for Playstation and PC. The ads bragged of new
weapons and outfits, but big deal. Well actually, the
catsuit that Lara wears in London is a pretty big deal, but
my fiancee gets scared when I speak about Lara that way, so
I won't dwell on it.
Do we get anything new in Tomb Raider III that really
matters? Well, unlike before, you have a little control over
the path Lara takes to the end of the game. After completing a level,
you get decide to which locale Lara visits next. This ends
up being pretty much meaningless, however, as the path you
choose in no way affects the outcome of the game.
Okay,
what else? The moves! Ah, yes...the moves. No longer is Lara
content to just run around and climb things. Sometimes an
adventurer likes to swing across ceilings like a child on
the monkeybars at the playground. By jumping and grabbing
certain sections of ceilings, Lara is now able to swing her
way out of many a dire predicament. But what if she can't
reach the ceiling? Our heroine can now also crawl. Good
thing, too, as there are suddenly many nooks and crannies
which she can explore. Funny timing, that. Of course, these
new abilities also mean new keystrokes to learn, but Lara
has upgraded the obstacle course in her home to allow you
practice time.
What I did find to be curious was the abandonment of the
Tomb Raider II keyboard layout. I'd grown quite accustomed
to using the 7 and 9 keys to sidestep right and left. To do
so in TRIII, you must hold shift will using the assigned
left and right movement keys. Not nearly as comfortable.
However, in the separate TRIII setup file, you're given the
option of reverting to the TR2 default keys. It'll sound
hypocritical of me, but I didn't do this. I lost the TR2
tournament at the National Macintosh Gaming Championship in
New York because of my inability to use the default keys,
and it ain't gonna happen again next year.
Other entrants, you have been warned.
Then there's the blood. I read before receiving the game
that Mac users are given the special option to turn off the
blood "feature," thereby toning down the violence of the
game. I don't really get that. A dead aborigine is a dead
aborigine whether or not there's blood spurting from his
torso. Plus, the blood actually looks more like...I don't
know...a lava lamp explosion. At its goriest, Tomb Raider
III never gets much more gruesome than the conclusion of Barbarella. Still, it's a feature that PC users
don't have, so I'll take it.
Whereas
the blood looks goofy, everything else is stunning. Unlike
TR and TR2, Tomb Raider III actually has colors! Gone are
the bland grays and browns of its predecessors, having been
replaced by bright greens and blues. Adding to this are
fantastic mist and lighting effects. Torches and fires
actually prodoce smoke which clouds Lara's vision, and the
shadows they cast are much more realistic than before. It
doesn't matter if you're using Rave or Glide 3D
acceleration, TRIII looks great in both.
Yet it doesn't exactly work perfectly in both...or
without. On my 604/200 processor, the game would slow to a
crawl whenever music was playing. Seeing as how the nastier
villians are generally announced with fanfare, this proved
to be extremely annoying. Westlake suggests installing the
music on the hard drive to prevent this from happening, but
my game partition was already pretty much maxed out. I don't
have this stuttering problem on my G4, but now the game
pauses every time Lara comes up from a swim. The system
seems to be searching the CD at that point, so this may be a
G4 issue.
I also encountered a bug which almost put me off the
game. It'd be too difficult to describe the location here,
but while in London I reached a point where I couldn't swim
up a submerged hallway. There appeared to be nothing
blocking it, but Lara just wouldn't go forward. After a
representative at Aspyr assured me that I must've missed
something, I found a walkthrough that talked of a PC bug
which prevented Lara from progressing if the game was saved
just before she hit the switch to open the door. I stand before you today to
assure you that this bug has been carried over. My advice?
Never save before hitting a switch. Either that or get a
walkthrough that warns you of such things. You'll probably
one anyway, as retrieving all of the secrets rewards you
with a bonus level.
I dig Tomb Raider III. It's not my favorite game, but it
has solidified Tomb Raider as my favorite series. As would a
great action/adventure movie, it leaves me cheering. That,
and how can you not love Lara Croft? Much like a character
in a well-written novel, she makes you race to the end just
to see how things turn out for her. And as computer gaming
technology grows, I can hardly wait to see how Lara and the
Tomb Raider series grows with it. If I may borrow once more
from Timothy Dalton's character in Flash Gordon, I say to you, Ms. Croft, "Where you go, I follow."
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