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Retro Review: Tie Fighter Collector's
CD ROM
By: Kirk Hiner
- Genre: Space Flight Simulation
- Platform: MacOS
- Format: CD ROM
- Developer: LucasArts
- Publisher: LucasArts
- Minimum requirements: PowerPC processor,
System 7.5, 16MB RAM, 2X CD ROM, 256 color 13" inch
display, 7MB hard disck space, joystick.
- Network feature: No
- 3Dfx Acceleration: No
- Year Released: 1997
- Availability:
http://www.lucasarts.com
- Price: $19.95
I haven't yet seen "Star Wars: Episode I." I hopefully
will have by the time this review is posted, but for the
moment I'm content to get my "Star Wars" fix at Taco Bell. I
mean, what's better than a beef meximelt and the chance to
win an iMac? I can also scratch the "Star Wars" itch with
the four related LucasArts games I've got mixed in with all
the stuff I still have to review. To cash in off the new
movie, I'll do a Retro Review the game that I believe is the
best of the bunch; "TIE Figther."
But first, some history. I was seven years old when I
first saw "Star Wars" at the Ashland Cinema. Like all
seven-year-olds, it was all I talked about--and even thought
about--until the superior "Empire Strikes Back" was
released. I bought the toys (and broke them all), collected
the cards (and lost them all)...my brothers, sister and I
even wrote our own sequels and acted them out for our
parents. I still think that our plays were better than
"Return of the Jedi," but that's not the point here. The
point is that in these home productions, I always played
Darth Vader.
You see, even at seven, I was siding with the Empire.
Aside from the fact that Darth Vader was far and away the
coolest Star Wars character (until Boba Fett, of course), I
was also more partial to the Emperor's cause. All he wanted
was to "restore peace and order to the galaxy." Is that so
wrong? With "TIE Fighter" for the Macintosh, I finally get
the chance to serve him.
But I'll end all talk of "Star Wars" now, because "TIE
Fighter" is a game that deserves to be reviewed simply as it
is: an excellent flight sim.
Your pilot has been recruited by the Emperor to help his
Imperial Fleet destroy the remaining Rebel forces after
their defeat on the ice planet Hoth. There are seven ships
you'll learn to fly, and the training simulator and combat
chambers allow you to familiarize yourself with each ship's
strengths and weaknesses before you go into battle. You'll
want to spend a lot of time in these areas, as they not only
greatly improve your skills, but also provide more missions
to fly.
Once you think you're ready (and you won't be...trust
me), you can enter the battle room--the place where the fun
begins. Before each mission, a flight officer sets up the
scenario and provides you with the primary and secondary
objectives. You can also check the tactical map to get a
better feel for the arena. Every now and again, a hooded
figure appears off to the side. You can talk to him to get a
secret objective from the Emperor himself. And hey, it never
hurts to kiss the Emperor's glowing, blue butt.
Those who have played LucasArts' "X-Wing" (and everyone
should have) will be pleased to know that the controls for
"TIE Fighter" are virtually the same, so the learning curve
is not that steep. The lack of shields on some ships (no
more head-on collisions to blow up the enemy) and of a
targeting display in the combat multiview display took some
getting used to. Aside from that, I was destroying those
god-awful Y-Wings in no time.
If you have never played "X-Wing," go buy it now. Don't
even finish reading this review; just go buy it. I'll wait.
Okay, now that you're back and have both "X-Wing" and
"TIE Fighter" installed, you'll find that there is a lot you
have to learn to be effective in either game. To master
control of your shields, lasers, engines, displays, wingmen,
etc., you have to use nearly the entire keyboard. This takes
some practice, but the training simulators and simple, early
missions provide the needed assistance. "TIE Fighter" excels
at this, as the voice of your commander offers tips and
barks out orders while you fly, making sure you get the job
done correctly. Also, unlike in "X-Wing," your wingmen
actually seem to know what they're doing. No more missions
where you have to kill 85% of the enemy yourself in order to
be successful. In "TIE Fighter," you do your job and your
wingmen do theirs.
In their press release, LucasArts spoke a great deal
about the improvements the Mac version has over the PC
version; twenty-two new missions, four new 3-D rendered
cinematic cut scenes, improved grahics, and digitally
mastered studio-recorded voices and sound effects. The
animation in "TIE Fighter" is incredibly smooth, and the
graphics are gorgeous. By sticking with rendered graphics
instead of live video, LucasArts not only made "TIE Fighter"
cooler to look at, but also much smaller. The entire
game--104 missions with all the cut scenes and
dialogue--fits on one CD. Rest assured, I'll be enjoying
this one CD for much longer than I would any seven CDs
from...oh, say, Sierra?
If I had to make one complaint about "TIE Fighter" (and
this may sound hypocritical considering what I just said
about keeping the hard disk requirements down), it'd be
about the music. Hearing that magnificent John Williams
score performed by what sounds like a $30.00 Casio keyboard
just doesn't seem right. However, this is really only
noticable in the opening credits; it's very easy to lose the
music in the heat of battle. But a cheer within a jeer to
LucasArts for their iMUSE sound system. As they
explained in the press release, "iMUSE (Interactive Music
and Sound Effects) composes music 'on the fly' in response
to choices made by players throughout the game." It adds
more to the game than you'd think; hearing the music pick up
when the enemy arrives prepares you for battle by getting
you in the mood to kill.
So it's with great enthusiasm that I give "TIE Fighter"
Applelinks' higest rating. As a flight sim, it reaches well
beyond its "Star Wars" fan base to impress gamers of all
types and ages. As another and completely different take on
the "Star Wars" saga, "TIE Fighter" is faithful to its
predecessors while being original enough to generate the
same enthusiasm. It should quite easily keep you busy until
we get the Mac version of "Pod Racer."
And come on, you all know you wanted to smack Luke
Skywalker around at least five times per movie. You may not
get to meet him in battle here, but you do get to kill a lot
of his friends, and that's pretty cool.
Serve the Emperor.
Applelinks Rating
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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