Books Business Design Games Hardware Internet Utilities Text Other

Review: Star Wars - Galactic Battlegrounds

Reviewed By: Bill Stiteler

Review Date: August 19, 2002

 

Genre: Real-Time Strategy
Format: CD
Developer: LucasArts
Mac Port: Westlake Interactive
Mac Publisher: Aspyr Media
System Requirements: 300MHz G3, Mac OS 8.6 or Mac OS X v10.1, CarbonLib 1.4, 64MB built-in memory, 800x600 monitor capable of displaying 256 colors, 8MB VRAM, 4x CD-ROM
Network Feature: Yes (not cross-platform compatible)
3D Support: Required (ATI Rage Pro or better, or NVidia GeForce series)
Mac OS X Compatible: Carbon
Retail Price: $49.95
Availability: Out Now
Rating: Teen (violence, Gungans)

   

The best thing about Star Wars Galactic Battlegrounds (SWGB) is that you can kill Jar-Jar Binks. That could have been the whole game as far as I'm concerned; Jar-Jar trying to get away, perhaps one leg already broken, while a host of AT-ATs and TIE bombers quickly close in on him. I'd have bought that game if it were only that, and several more as gifts for dear friends. Lucasarts, take note.

So, then, for me, SWGB succeeds handsomely as a game about killing Jar-Jar Binks. Also included is a real-time strategy (RTS) game. Since the joy in killing Jar-Jar is evident to anyone with a soul, I'll now talk about this other game.

Based on the Age of Empires II engine, SWGB is...well...Age of Empires set in the Star Wars universe. Gathering resources for their base, players choose from different military units and tech advancements to crush their opponents, who are trying to do the same.

The game features two kinds of play: campaign and standard. In campaign, you assume control of a specific race (Wookie, rebellion, empire, etc.) and lead a series of missions to achieve specific tactical goals, such as defending your own base, growing to a certain level, destroying an enemy building, or wiping the opposition out completely.

Except for the opening Wookie campaign, which has several skippable levels to teach you the very basics of the game, you must complete a mission to gain access to the next one. You're free to play each race in whatever order you choose, however, which spares you the indignity of playing the Gungans. I have more respect for the tactical brilliance of the Ewoks. Or R5-D4.

In standard play, which is also how you play the multiplayer option, you begin with a small base and a handful of workers, as do your opponents. You can win in one of two ways, with wiping out your enemies being the most basic. You can also send out your Jedi to collect "holocrons" (which I believe were in Marcellus Wallace's briefcase) and bring them to your base. Get all four and hold them in your temple for 100 turns, and you win. I found the computer AI challenging to play against, which is great, since I refuse to play online. I stink at multiplayer.

The controls work well, giving you several ways to do everything. With a unit selected, right-clicking on another object causes the unit to take intuitive action. A worker will begin to farm a berry bush, for example, or collect carbon from trees, or repair a damaged wall or mech unit. Military units attack enemy units. Good for simple commands, but for more complex ones, use hotkeys and gathering points to automatically group your soldiers (handy for not having to micro manage army creation).

The units are nicely balanced. Each race gets a unit enhancement specific to itself. And unlike Age of Empires, in which you could dominate the game with a strong navy, no one type of unit will ensure victory. Large mecha (like AT-ATs) are slow and can't attack units which are right next to them. Most air units have weak armor and can be brought down easily by basic air defense. Jedi can convert units, but are expensive to create and not especially good at hand-to-hand.

That bugs me. Yes, I know it's a game balance measure; the Jedi are based on the AoE priests. But still, watching Sith Lords whack away at a Wookie again and again to bring him down didn't seem right. It pulled me out of the game. Another quibble; Rebel mounted units use Tauntauns, even on a desert planet. Ditto with Imperial Dewbacks on Hoth. Hoth! Does it affect game play? Not really, except that if you're going to create a game in the Star Wars universe, you have to take these things into consideration. Pure geekery, I know. Still...

Oh, and the game repeatedly calls Chewbacca's father Aitichituk, or some such nonsense. All true Star Wars fans know that Chewie's father is named Itchy. And for those of you who want to explain the Expanded Universe to me, I'm going to have to ask you to stop talking like Charlie Brown's teacher.

Graphically, the game is solid. It's sprite-based, but I like sprites. All the units look like the things from the films. The sounds seem to be taken directly from the films as well. My only complaint is that the buildings, being all futuristic (oh wait, it was "A long time ago..." wasn't it?) makes it difficult to tell them apart. Many times I had trouble finding the right one in the heat of battle, or built a duplicate because they all blended together.

As both an RTS and a Star Wars game, Galactic Battlegrounds succeeds. In the field of allowing you to kill Jar-Jar Binks for entertainment, it's the game of the year. The only way it could be better is if they came out with a mod that has George Lucas (the new one responsible for the "Episodes" and for having Greedo shoot first) run out and try to shield Jar-Jar with his own body. I, on the other hand, get the original George Lucas and the Death Star.

Lucasarts? Aspyr? I'll pay cash.

 

Applelinks Rating

Purchase Star Wars: Galactic Battlegrounds

[an error occurred while processing this directive]

Email This Article - Comment On This Article

.

Reader Specials

Server Racks Online:
Apple Xserve CompatibleServer Racks and Universal Network Racks
42U KVM Switch Solutions:
High-End Mac and Multi-Platform KVM Matrix switching solutions!
Digital Camera Online:
Great prices on Digital Cameras and accessories!
KVM Switches Online:
Great prices on Mac KVM Switches from the leading manufacturers!
LCD Monitors Online:
Great prices on LCD Monitors from the leading manufacturers!
LCD Projectors Online:
Shop online for LCD Projectors from the leading manufacturers!
USB 2.0 Online:
Great prices on USB 2.0 products from the leading manufacturers

Serious Business Software:
Accounting, Sales, Inventory, CRM, Shipping, Payroll & more!

KVM Switch solutions for MACs:
DAXTEN is a KVM switch, KVM extender and monitor splitter specialist for PC, SUN and MAC applications from name brand manufacturers - offices worldwide.

The "Think Different Store: The iPod Accessories Store - iPod cases, iPod mini, iPod photo, speakers, itrip, inMotion, Soundstage and all other iPod accessories

Earn Cash with the ThinkDifferent Store Affiliates Program

Need A Web Site?
Applelinks Web Hosting Starting at 19.95 a Month

iTunes_RGB_9mm

.

iTunes_RGB_9mm

Cool Mac Gear


iPod 1G-2G
iPod 3G
iPod 4G
iPod Mini
PowerBook-iBook
Keyboard Skins
Garageband