Review: Railroad Tycoon II Gold Edition
By: Kirk
Hiner
- Genre: Strategy/Sim
- Format: CD
- Developer:
PopTop Software,
Westlake
Interactive
- Publisher:
Gathering of
Developers
- Minimum Requirements: 132 MHz PowerPC, System
7.5.3, 16MB RAM, 130MB hard disk space (some scenarios
require 250MB), 4X CD ROM, DrawSprocket and QuickTime 3
(included on the CD)
- Network Feature: No
- 3Dfx Support: RAVE and Glide
- Retail Price: $44.89
- Availability: Out Now
Every man wants a railroad set for Christmas. Perhaps it
all started when his own parents got him one as a child, and
he spent an hour watching his father assemble it in the
basement, interlocking joints and carefully planning
bridges. This would go on for days, and it sometimes took a
week of this before the child realized that his father was
never going to relinquish control. Sure, he'd get to see it
occasionally as it progressed, when company was over and the
sheet was lifted to garner a few compliments. But try to
sneak down there during the day and accidentally upset a
fake tree and Daddy would snap, threatening all sorts of
bodily harm and...
Anyway, most of us can't wait to have our own sons and
buy them a train set for us to continue the tradition.
Well, put away the superglue, and nail the plywood back
over the windows in the garage. PopTop Software's Railroad
Tycoon 2 Gold Edition offers trains galore, and the opportunity to
manipulate time and money. Who could ask for more?
The basic concept of Railroad Tycoon has been
described
before, so I won't go into too much detail. You start a
company, use the cash to build rails, stations, and buy
trains, then you carry the loads to other stations at which
they're in demand...a fairly simple yet addictive
"Sim" concept. So the problem with all sequels and/or
expansion packs is how do you improve to make it worth
buying? PopTop answered this question well; more of the same,
and something new...which, upon reflection, is sort of the
usual answer. What else could it be? Change everything, but
add nothing?
The "more of the same" means the ability to reproduce
famous existing routes and take on the historic challenges
that faced the first railroad tycoons. (Do you suppose they
referred to themselves as tycoons? Did they feel hurt when
other people call them that? Does Mrs. Gates call Bill
"monopolist" around the house?). You have the same
technology available at the same historically accurate time,
and access to the same tycoons. (Ah, who cares what they
called themselves?)
The "something new" adds a dimension worth investigation if
you found the first game interesting, or even if you tried
it and found it repetitive. Not only do you have access to
more modern and futuristic trains, but some of the new
scenarios eliminate the focus on merely acquiring money by
conquering distance and time. Two of my favorite new
scenarios are Seattle and a group that I'll called the War
Scenarios.
In Seattle, home of the recently mighty, now hapless Seattle Seahawks, the
traditional formula of hauling various goods from city to
city is exchanged for the more precise task of building an
above-ground light rail passenger system in the 1990s. They
still add some specific locations you must connect for the
bronze, silver, and gold victories, but choosing cargo is
not required and the real task is choosing the best path
from one major hub to another. Sometimes it pays to bulldoze
a couple of buildings to create a direct line between
heavily populated areas. I also found that large stations
were helpful in creating hubs and eliminating the many stops
required by truly efficient light rail systems. A
significant tip: connect to the airport quickly.
Additionally, a young software company starts up and offers
you a new type of train as an incentive to connect to their
locale. The train that the unnamed Sim-Microsoft offers if
you meet their challenge is what you would expect:
expensive, slow, and delivered after the deadline. (Or maybe
I merely imagined that last part, filling in missing details
based on previous experience.) I did not buy the train, so
I'm only guessing that it also broke down frequently.
The War Scenarios are a bit like the board game "Risk."
They involve carrying war cargo--munitions, troops, and
weapons--to locations where they are badly needed. In one
scenario you must monitor neighboring territories to keep
your troop level high enough to fend off the enemy based on
a formula they provide. In other scenarios, there are
specific real-time deadlines by which you must have brought
enough supplies to besieged cities to help them survive.
After using limited supplies to rebuild bombed tracks in one
World War II scenario, I found myself making charts and
jotting notes and talking to Winston Churchill for support
and advice. Well, okay, I'm lying about the notes. But I was interested in
these in a way I never was in belly dancing or
simply turning a profit in the original Railroad Tycoon.
These scenarios are more addictive than any previous "get
rich" goal. Perhaps it was defeating the Nazis that engaged
me.
So, I like the game, but not without some minor
reservations. First of all, and I'm pretty sure it's not
just the English major in me, I found the typographical
errors a bit distracting. I expect them in some toss-off
shareware game, but they are frustrating in a game that
was otherwise so well developed. Second, the interfaces are inconsistent. A specific gripe: when
you view an industry you are thinking about buying, clicking
"OK" means you are done viewing, but you do not want to make
the purchase. On the Attempt Merger screen, "OK" means you
want to make the purchase. A Hiner-Certified Perfect Game
would have consistent interfaces to prevent unintended 3:00
a.m. merger attempts. (Of which a few have been successful,
I report with mild incredulity.) Finally, if you build a
station, then attach electric rails to it, you must build
the new rails over the entire length of the station's track,
a step that does not have to happen if you attach regular
track. This difference is not explained in either manual, and
my first electric train never left the station.
Yet despite these issues, Railroad Tycoon II Gold Edition is a
fine purchase. If it doesn't satisfy your railroad urge,
it's time to call the old man out and take back your first
train. Maybe sometimes a
train is more than a train. Sometimes it's a phallic symbol
that you need to reclaim to conquer your fear of being the
number two man in your girlfriend's life. Don't ask me. I'm
no psychoanalyst, and my daddy was a railroad man. Well,
actually he was a clothing salesman, and he now we works at a sporting goods store, but he rode a train once. I think. I really don't know.
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