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Review: Redjack: Revenge of
the Brethren
By: Kirk
Hiner
Let's face it. For the most part, every time someone
tries to entertain us with pirates these days, they fail
miserably. Do I have to mention the Geena Davis vehicle,
"Cutthroat Island?" Her career may never recover, which is a
shame, because I'm still hoping for a sequel to both
"Beetlegeuse" and "Earth Girls are Easy." Or how about that
Christian pirate show you sometimes stumble across while
trying to figure out to where your cable company moved the
Sci-Fi Channel this week? A Christian pirate! It's about as
logical as a Geena Davis pirate.
Still, production companies keep skirting the rocky
shores of the pirate genre despite the overwhelming odds
that they'll end up in a watery grave. And thank heavens for
these buccaneers, because every now and again they offer up
something as great as "Redjack: Revenge of the Brethren."
"Redjack" was developed by CyberFlix, the same company
that produced "Titanic: Adventure Out of Time." As good as
that game was, "Redjack" is that much better. A slick
combination of action and adventure--possibly the first time
this has ever been pulled off with real success--the game
pulls you into the story from the opening sequence and
doesn't let go until the the credits have stopped rolling.
You start out as seventeen-year-old Nicholas Dove,
yearning for adventure but stuck in the seaside village of
Lizard Point. Your brother wants you to get a life, your
love interest wants you to get some money, and you've got
what appear to be purple-pirate-ninjas stalking you. All
this is incentive enough, and you're soon trying to earn
your way onto a visiting pirate ship. Having accomplished
this task (provided you're not hacked up or eaten by a shark
first), you begin your adventure on the Spanish Main, making
a few friends and many enemies along the way. The more
people you meet, the more you learn of the history of the
Brethren and of your destiny with them.
Unlike with most adventure games, nearly every character
in "Redjack" has real personality. I actually found myself
liking most of these people in much the same way that I grow
attached to characters in a good book. My favorite was Lyle,
the crass but lovable pirate who teaches Nicholas how to
defend himself and tells what may be the funniest joke I've
heard in a computer game...although I've since learned it's
only funny coming from him.
But perhaps bringing these characters to life more so
than the writing is the animation. The 32 bit graphics (you
have the option of running at 16 bits to improve speed, and
can switch at any point during the game) are stunning during
both the cinematic cut scenes and gameplay. The exotic
locales are meticulously vivid in both color and sound, but
even more impressive are the characters themselves. Any
gaming company can make people look real these days, but few
bother to make them look cool. Not so with CyberFlix. The
characters in "Redjack" are just as much fun to watch as
they are to listen to, and that does a lot in making a game
more fun to play.
The interface in "Redjack" is also impressive, but can be
equally annoying at times. Rather than just let you move
right, left, forward or backward with keyboard strokes, you
can use the mouse to rotate around the 360 degree
environment, including looking both straight up and down.
However, you have to get used to pulling the mouse back to
the center of the screen in order to stop the scrolling.
This was quite frustrating when trying to click on an object
towards the sides of the screen, as it would automatically
start rotating. More often than not, I simply used the
keyboard and let the game center my point of view.
The interface during the action sequences also had its
ups and downs. Sword fighting was simple enough; you just
move the mouse up, left or right to defend, and click these
same areas to attack. When firing guns or cannons however,
the 360 degree interface again becomes annoying. The screen
slows down tremendously as you center your shot, and only
returns to normal speed once you've returned the mouse to
the center of the screen. Of course, when you're firing at
moving targets, leaving the crosshair sitting in one spot
means quick death...and that's not good. The simpler
interface of "Titanic" worked much better.
One of the more interesting features of "Redjack" is the
way the game is installed piece by piece as you play. The
game pauses to install the necessary components with each
new sequence, and allows you the option to cancel and play
off CD. I don't recommend this for two reasons; 1), the game
plays faster off your hard drive, and 2), watching the
titles load provides clues on how to win the battles. If you
see a file labeled "smash" getting installed, you know that
your sword alone won't be enough to win this battle.
It's too bad that "Redjack" was released at essentially
the same time as "Unreal"
(see
the Applelinks review), "Tomb Raider II" and "Myth II,"
because it may get buried beneath all their hype. That'd be
a shame, because "Redjack" is simply one of the best
computer games I've ever played. Maybe not the most
challenging, but certainly one of the most engrossing.
CyberFlix is swiftly becoming one of my favorite Macintosh
game producers. Their software gets more impressive with
each release, and--more importantly--they seem dedicated to
delivering their Mac titles at the same time as their PC
counterparts. You have to love that.
And one other thing. The inscription on Nicholas Dove's
tombstone could be a battle cry for the Apple gaming
community: "Live fast. Die young. Live again." Thanks to
companies such as CyberFlix and THQ, Inc., we are indeed
living again, my friends.
I'm just glad the same can't be said for "Cutthroat
Island." What were you thinking, Geena?
Applelinks Rating
- Genre: Action/Adventure
- Platform: MacOS
- Format: CD ROM
- Developer: CyberFlix, Inc.
- Publisher: THQ,
Inc.
- Requirements: PowerPC 603, 24MB RAM, 70MB hard
disk space, MacOS 7.1, 4x CD ROM.
- Network feature: No
- Retail price: $39.95
- Availability: Out now
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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