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Real World Adobe GoLive
by Jeff Carlson & Glenn Fleishman
Peachpit press,
Berkeley Press, CA
$44.99 (USA)
$67.50 (Canada)
Review by Gary
Coyne
When the company GoLive (creators of the program
Cyberstudio--an internet website-creating program) was
bought by Adobe, one of the claimed benefits for consumers
was that Adobe would be able to expand the products's range
at a faster rate and in greater depth. For example, one of
these expansions was to create a pc version of the program.
The advantage of a pc version of Adobe GoLive (AGL) (same
program, new name) was that there would be more incentive
for 3rd party companies to provide books and other
alternative resources for GoLive users than the smaller,
limited market provided by an Apple-only product. This book
is a wonderful example of the results of that incentive.
When Adobe GoLive 4 (the first version released by Adobe)
was first released, it came with a manual, no a phone book
of 828 pages. And, while it was very good at explaining what
was in the program, it was rather weak on explaining how to
use the program. (The current manual shipped with Adobe
GoLive has been put on a diet and comes in at a skimpy 435
pages). It is exactly how to use the program that "Real
World Adobe GoLive" steps in to save the day. (For those who
are curious, this book comes in at a muscular 723 pages.)
The key point in the Real World series of books is that
they are intended to work with the user and let them know
what to expect when using the program (i.e., what happens in
the real world) as opposed to what's supposed to happen
cited by the manual. The book is solidly written in a form
similar to that of a friend over a telephone.
Typically, a manual simply explains how to perform a
given operation hopefully in a clean, concise manner. In
many cases this is sufficient because many programs are
sufficiently straightforward that no peripheral problems are
likely to present themselves. Creating pages and sites for
the web however, tend to be different because nothing is
static. You may design a wonderful site, but you have
limited control of how the server is presenting the site,
and essentially no control as to which browser, which
version of which browser, what platform the site is going to
be looking at your site, and how the user has set the
defaults for their personal browser. Thus, such simple
operations as how to set up a page, what fonts to use,
whether to use rollovers and/or cascading style sheets (CSS)
are not necessarily simple issues. In short, many books will
tell you how to use these features, but how many of them
will tell you what is likely to go wrong and what to do
about the problem if something does go wrong.
One of the "things that should go just fine but
occasionally doesn't" with AGL are problems associated with
updating a site to a server. What is supposed to happen is
that once a site is completed, the user then uploads the
site to the server. Later, if changes are made in the site,
the user simply reconnects to the server, AGL determines
which pages have changed and/or are new and uploads only
these pages (and additional material) to the server.
Although many people have never had problems, others have
had varying levels of problems. According to Real World
Adobe GoLive, the problem is probably not AGL, but with the
nature of FTP's lack of precision about time, what time zone
the server is set to, and how well the server was set up to
deal with time. Without going into the details here, suffice
it to say that AGL has a way of dealing with these
inaccuracies, but it isn't perfect. The authors have also
extended suggestions to Adobe on how to better deal with the
problems. This is the real world.
Throughout the Real World book, the text of how to do
various operations is broken up by blocks of text set in
grey. Although comments on the peculiarities of any
procedure are detailed in the text, it is in the grey block
that the editors go into detail on how various operations in
principle are dealt with in reality. It is here that
comments on how to overcome the program's (or the world's)
peculiarities, and how best to deal with them--such as the
example above. In addition to the "grey comments," there are
also a myriad of "Tips." Thumbing through the book, I
couldn't find two pages facing that didn't have at least one
tip. These tips, set off by a slightly heavier font, help
you work better, faster, and smarter. For no other reason,
it is wise to thumb through every page--even in sections of
material that you feel you know--to look for these tips.
The book is broken into five sections: GoLive Basics;
Pages; Sites; Advanced; and Appendixes and Index. The
problem with the title of the first section is that many
users who have used AGL for a period of time are likely to
skip it and look to other sections for "new" information. I
would strongly recommend those who feel they know the
program to at least skim through this section. The reader is
very likely to find many neat "tricks" and features of AGL
that they were probably unaware of.
Likewise, the Advanced Section is also a potentially poor
title, as some readers may skip this section as they may not
feel they need that level of program use. However, if you
want to learn how to use the rollover action (or any action
for that matter), you need to go to this chapter. Thus, like
the first chapter, the reader is again advised to skim this
chapter and let the material decide what is advanced (or
useful) to the user.
With no surprise, this book (which is about a web
page/site designing program) has an accompanying web site.
The address for the site is
<http://realworldgolive.com>. Items within the site
include updates on the book, errata, extra tips and tricks,
and even some sample text from the book. Although well made
and nice looking, it seems that the authors spent all their
time on the book and not all that much time on the site, as
there is not all that much there. (There are only two items
of errata which means that the book was well proofread.) One
of the items that could/should have been there would be
samples of the various items mentioned and/or discussed in
the book: some examples of CSS; what to expect (or look for)
when floating boxes go bad; graphics for image maps, color
graphics to accompany the grey scale images in the book,
etc. Perhaps some sample web pages to perform web-page
autopsies (where the user can take apart a page and see how
it was made and why the authors made it the way they did).
There is much that could be here that isn't, and we can hope
that the site will develop over time.
Likewise, in lieu of this material on the web site, an
accompanying CD would have also been a welcome addition.
However, the reality is that anyone who is (or plans to)
write web sites undoubtedly has access to the web, so many
of the issues addressed on a CD can easily be accomplished
on the web. In addition, the web site can be maintained on
an up-to-date program that a CD could never maintain. Thus,
if given a choice between web site or CD, the authors
probably made the best choice.
All that notwithstanding, these are minor points; this is
an excellent book that should be opened on the desk of
anyone using Adobe GoLive creating web sites.
Buy
RealWorld Adobe GoLive
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