Tom Clancy's
Rainbow Six
By: Kirk
Hiner
- Genre: Action/Strategy
- Format: CD
- Developer:
Red Storm
Entertainment, Varcon
Systems, Inc.
- Publisher:
MacSoft
- Minimum Requirements: 200 MHz PowerPC 604,
275MB hard disk space, 64MB RAM, CD-ROM, Rage Pro 3D
hardware accelerator with support for OpenGL
- Network Feature: Yes
- 3Dfx Support: Rave and Glide
- Retail Price: $44.89
- Availability: Out Now
I've never been much of a fan of Tom Clancy's books. It's
not that I don't like them, I've just never read any. I've
never even seen The Hunt for Red October, for that
matter. I wanted to, and was planning on taking my
girlfriend Kathy to see it, but she suddenly swerved me
stating she'd rather see Iron Eagle II. This struck
me as odd because I know she hated the first Iron
Eagle, despite "One Vision." I would soon learn that
she'd already seen The Hunt for Red October with
some guy named Jimmy.
Jimmy.
So perhaps it's because of the association with being
dumped that I've never checked out Tom Clancy's works. For
that, I'm sorry, Tom. Blame Kathy. But I do have some good
news. Courtesy of
MacSoft,
I've finally given one of your products a try. And high
school girlfriends be damned, Rainbow Six is
excellent.
Well,
mostly excellent. This game is not for everyone, but then,
what game ever is? I know of some that are for
absolutely
no one, but never the opposite. I think the distinction
can be made this way; if you'd rather read one of Clancy's
books than see the movie based on the book, then you'll
enjoy Rainbow Six.
Although it's a first-person shooter at heart,
Rainbow Six extends quite a way beyond that.
Imagine if Duke Nukem had to choose only a couple of weapons
before starting a new level, had a pool of soldiers from
which he could solicit help, had to study his enemies before
facing them, and had to carefully plan and execute his
attack to complete the mission with minimum casualties and
pinpoint accuracy, and you've got the basic idea behind
Rainbow Six.
And oh yeah...no clever catch phrases. Sorry Duke. Sorry
Lo Wang. Sorry practically every first-person shooter on the
market.
Nope, Rainbow Six is all about realism, and it's
a refreshing change. As fun as running around Egyptian tombs
fragging space miners can be, sometimes I like my animated
violence with a more civilized edge. In games where I can
take multiple hits and where health packs abound, my
strategy tends to be quite simple; confuse the enemies by
running straight at them. If that doesn't work, confuse them
even further by typing in the invincibility cheat code.
In
Rainbow Six, there are no health packs, one bullet
can kill, and I have yet to find any cheat codes. So how
does one survive? With the three Ps; planning, patience
and...praining. Luckily, the praining (that's FBI code for
"training," I'm told) section of Rainbow Six is
quite extensive. The difficulty ranges from climbing up and
down a ladder to clearing terrorists out of a three story
office complex and rescuing the hostages (not all that
different from Safety Town, really). Training also teaches
you how to control your team, which is helpful for two
reasons. First, because most missions in Rainbow
Six cannot be completed with just one member or even
one team, and second, because the manual offers
practically no instruction on how to do this. Instead, the
manual asks that you "see ready reference card for details"
on how to perform a basic function. This card is actually the CD jewel case liner, so make sure you keep that handy.
The planning
phase of Rainbow Six is, of course, the most
important part of the mission. So naturally, it's also the
most difficult and probably boring. This is the part where
the Quake III: Arena and Unreal Tournament
diehards will lose interest. But to strategists, this is the
meat. After being briefed on the personalities,
organizations and locations involved, it's up to you to pick
which personnel will execute the mission. Each member comes
with his/her own strengths and weaknesses, of course, and
it's your responsibility to outfit him/her accordingly. Pick
their uniforms, choose their weapons...it's dress-up for
mercenaries. G.I. Joe as paper doll, counterterroist Barbie.
Once
you've got your team selected and outfitted with the latest
in weaponry (at least I assume it is...I've never actually
fired anything more solid than a BB gun), it's time to plan
the mission. You're provided with a blueprint of the
building that shows the location of the terrorists and of
important landmarks (bombs you must diffuse,
hostages...stuff like that). You then guide your teams
through the building, setting up waypoints for them to hit.
You can change their objective between waypoints, ordering
them to clear out the area, pass through undetected, escort
hostages, etc. And finally, a team can be ordered to stop at
a certain point to await your orders. This affords other
teams the opportunity to finish a task before the mission
proceeds.
Keep in mind that those are just the basics. But just
like within the game, I'm getting impatient and want to hop
into the action.
You can execute the mission in either first or third
person point of view. Quite often, switching back and forth
between the two is the most effective method. And like with
most first person action games these days, a combination of
mouse/keyboard control is the best way to go. You'll need
the precision of the mouse for better movement and aiming,
although an auto aim feature is available.
The gameplay in Rainbow Six is considerably
different from normal action fare. Enemies often drop with
one shot, but so do you and your team. Staying hidden and
waiting for the right time to attack are the keys to
survival (and provide the most nerve wracking moments of the
game), as is knowing when to not attack at
all. I'm also happy to report that the AI of your team
members is the best I've seen. If you fire and miss, they
will hit. Quite often, your teammates will kill an enemy
before you even know he's there. That's good to know if
you're busy planting explosive devices or waiting to pick
off a guard.
The
graphics of Rainbow Six are certainly up to today's
standards. They won't turn the same heads that Unreal
Tournament currently has spinning 'round and 'round,
but this game is more about substance than flash. This is
especially good news for those with older Macs or Macs
without very good graphics cards. Gameplay doesn't suffer if
it doesn't look pretty.
So if you're the type who just loves to run around and
kill everything that moves, you'd best stay away from
Rainbow Six. Actually, you could take advantage of
the multiplayer capabilities and still run around and kill
everything that moves, but there are other games tailored
specifically to that purpose. Rainbow Six is aimed
at the strategist who likes a little action as well. If
you've ever played Myth and wished you could join
the fray from the point of view of an archer, then
Rainbow Six will not disappoint. Well, except that
there are no archers to be controlled. I'm afraid the bow
and arrow just don't get much use from government operatives
these days.
Oh, and I'd be wrong to not point out that MacSoft built
the Eagle Watch Mission Pack into the game. Once
again, what the PC users had to pay for, we get for free.
Thanks MacSoft. Now where's that Operation Kathy's A
Skank mission pack I've been hoping for?
I'm really not bitter about losing Kathy, I'm just still
not over how bad Iron Eagle II was.
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