Star Wars: Episode One -
Racer
By: Kirk
Hiner
- Genre: Racing
- Format: CD
- Developer:
LucasArts
- Publisher: LucasArts
- Minimum Requirements: Mac OS 8.1, 233 MHz G3,
32MB RAM, 12X CD-ROM, 3D hardware support (OpenGL
compatible)
- Network Feature: LAN
- 3Dfx Support: Rave
- Retail Price: $39.89
- Availability: Out Now
Anakin Skywalker is a dork. This is why I don't get the
national crisis that arose over Jar Jar Binks after Star
Wars Episode One was released. Heck, in Nebraska, the
National Guard had to be called out to quell the riots. I'll
admit I didn't care much for the guy, but I don't think he
was any more annoying than C-3PO. Fact of the matter is that
if there was one thing that really screwed up The
Phantom Menace, it was Anakin Skywalker.
I'm not sure if it was the actor who played him or the
fact that George Lucas can't write dialogue any more than I
can beat Obi Wan Kenobi in a light saber duel. Either way,
the kid annoyed me more than a dripping faucet at 2:00am.
And this is why my favorite thing to do in LucasArts'
Star Wars: Episode One - Racer is to drive young
Vader's pod straight into a rock with boosters on full.
Dork.
I could stop the review right here and give the game a
stellar rating, but I'm sure most people won't buy it just
because it allows them to kill Anakin Skywalker. I mean, I
would've bought that Revolution arcade game if it allowed me
to kill Aerosmith at the end, but that's just me, and I have
issues.
To appease the gamers out there, I'll
take a more professional look at Racer, LucasArts'
first big dive into the Mac gaming pool in quite some time.
I wasn't sure what to expect from this game. On the one
hand, X-Wing and
TIE
Fighter are my two favorite flight sims ever, my
nine-year-old niece demands that we play Dark
Forces every time she visits (and you haven't
experienced comedy until you've heard a nine-year-old girl
ask an Imperial stormtrooper, "You wanna piece of me?"), and
Full Throttle may have the most complete story of
any graphical adventure game made for the computer. But on
the other hand, Rebel Assault I and II.
Enough said about that.
Knowing that Racer would be nothing more
than...well...a racing game, I was nervous. This game needed
to be great, you see. It needed to be so cool that it would
sell enough copies to convince LucasArts to support the Mac
with more conviction. So is it?
Yeah. Yeah, I think it is.
As with everything Star Wars, the game begins
with the traditional scrolling text and John Lucas fanfare.
To this day, the combination still sends chills up (or is it
down?) my spine. However, most of the time the scrolling
text introduces some dire predicament from which our heroes
certainly cannot escape. In Racer, it sets up a day
at the races. Good movie, great album, bad introduction.
But then comes the first cut scene. The only decent
element of Rebel Assault II was the opening movie,
which I would use frequently to show off the capabilities of
my 9600. The cut scenes in Racer blast that stuff
to eons. Ne'er have I seen anything so cool on my Macintosh.
And what's even more amazing is that the gameplay graphics
are almost as good!
Well, provided you have the right 3D accelerator.
LucasArts claims that no additional 3D acceleration is
required of owners of iMacs, iBooks, G3s and G4s. That's not
entirely true, as 4MB of VRAM is required, and the original
iMacs had only 2MB. They won't even work with the iMac
Voodoo2 acceleration card because Racer doesn't
support Glide acceleration...yet. At the time of this
writing, LucasArts is working on a fix.
On my
G4, the game looks sweet. The graphics are clean and the
animation is amazingly fast. The only trouble I had with the
frame rate dropping was after taking a screen shot with
Snapz Pro 2.
Otherwise no trouble. And although the game still zipped
along on Tieraney's iMac, the graphics weren't quite as
nice.
The music and sound effects are nothing short of stellar.
Each pod racer has its own distinct sound, so it's possible
to tell who's behind you without even turning around. I
think there are more sound effects in this game than there
are creatures in the Star Wars universe...from the
subtle insults of your competitors to the not-so-subtle
exploding of engines. And then there's that music. Don't
even get me started on the merits of a John Williams score.
Suffice it to say that the music does a great job of getting
you pumped up for the race.
Although actually, you have to do some pumping of your
own. Before the first race, you choose who you want to race
as. I'm not sure I liked this feature, though. When playing
games like this, I prefer to create my own character rather
than become Ark "Bumpy" Roose or Fud Sang. I'd rather just
design my own podracer and be my own wookie, as it were.
However, you are given the option to switch to other
characters with each race. This allows you to pick a
podracer better suited to a particular track.
Before each race, you're given the opportunity to juice
up your podracer with either new parts purchased from
Watto's shop or used parts from his junkyard. The more races
you win, the more money you get, the better parts you can
buy. And don't worry. If you switch podracers later on, all
the new parts you've purchased switch with you. The pit
droids, which you buy to fix up your podracer between
events, come too.
You're given three options for playing Racer.
Single player tournament sends you through the Galactic
Circuit. You must complete them order, and you can't advance
to the next track unless you place. Single player free play
allows you to play any track that has been unlocked through
tournament mode. And multiplayer allows you to race over a
LAN on any unlocked track.
Racing
the pod is actually pretty simple to learn as there aren't a
lot of controls to master. I was pleasantly surprised at how
easy it was to control the podracer using the keyboard. Be
that as it may, you'll still want to use a gamepad or
joystick for optimum control. After playing the game with
both Macally's iStick
and iShock, I eventually settled down with iShock. The bad
news is that Racer has trouble recognizing more
than one joystick. I couldn't get the iStick to work at all
until I unplugged the iShock. And when I wanted to switch, I
had to manually reconfigure the joystick setup each time.
And although it may be easy to control the podracer,
getting to the race is another story. The user interface
throughout the game is horrid. Sometimes hitting return will
select the option you want, sometimes it won't. Sometimes
the mouse works, sometimes it doesn't. And after you
configured the joystick, the axis settings are applied to
the menu options as well. In order to scroll up through
listings of racers, you have to actually hit the pad down on
the gamepad. I guess that when companies leave the Macintosh
for a couple years, they forget all about user interface and
integration.
But do you know what? It's LucasArts, and it's on the
Mac. Racer is a successful return to the platform
we love. The speed, graphics and sound of this game are sure
to impress even those who weren't impressed by the movie.
Separate of Star Wars, Racer is a
fantastic racing game. Separate of racing games,
Racer is yet another highly entertaining foray into
the Star Wars universe. And for fans of
smashing-Anakin-Skywalker-into-a-rock...well, it just may be
the greatest computer game of all time.
Applelinks Rating
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