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Review: pop-popReviewed By: Erica Marceau Review Date: July 25, 2002
That said, pop-pop does have a lot of neat additions to the basic Breakout formula which makes it feel more like a fighting game. Every time the ball bounces off your paddle you get another energy bar. Once you have enough energy, you can use your character's special power which ranges from sending flowers to your opponent to clutter up the screen, to rubber duckies that send your ball bouncing off in various directions, to a brick spewing robot that marches across the screen. All of the powers are very well-balanced...there isn't one which overwhelms the others.
The computer plays very well, and the difficulty levels makes it easy to gradually get better. The real test comes from playing against other people, and you can meet potential pop-pop players through GameRanger or through the built-in tracker. You can even talk to each other at any time. The game automatically pauses when you're talking, which is a nice touch. So there you have pop-pop, a game that turns a ball and a paddle into powerful weapons and breathes life into a game that's been done countless times before. For more information and screen captures, read our pop-pop preview from May 2002.
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