|
Retro Review:
Phantasmagoria
By: Kirk Hiner
Somewhere between 1990 and today, somewhere between Red
Baron and 3-D Ultra Pinball, my relationship with Sierra
went bad. It's partly my fault, as I continued to embrace
the Macintosh while Sierra went clubbing with Windows. I
could have forgiven this, though, as none of my allegiances
seem to be the popular choice (I firmly believe that Sammy
Hagar *made* Van Halen, and I find "Lost In Space"--the
original TV show, I mean--to be much more entertaining than
every incarnation of "Star Trek" piled together...excluding
"The Wrath of Khan," of course). Sierra's tragic flaw,
however, and the one which I find unforgivable, is that they
seem to have forgotten how to tell a good story.
Nowhere is this more apparent than in Phantasmagoria.
To start, I'll admit to falling for the hype on this game
when it came out in 1995. "Seven CDs? This thing must be
huge!" And you can bet that I rallied round the flag when
CompUSA refused to carry the game because of its content. I
now realize that CompUSA was doing the gaming community a
huge favor, even if for the wrong intents and purposes.
There are so many things wrong with Phantasmagoria that
I'm not sure where to begin. I guess the first and most
obvious disappointment is that it's not scary at all; I got
more chills from "Curious George - ABC Adventure." As I was
playing the game, I found that my own thoughts were
providing the only scary moments in the game, thinking about
what could be behind that door or what would jump out from
behind those curtains. But nothing was ever behind the door,
and no one ever leapt out from behind the curtains. It was
always just me and Adrienne (the protagonist whom the player
"controls" throughout the game).
So there's my next complaint. I can deal with horror
movie heros/heroines who are too stupid to leave the
house/cabin/boarding school/VW Microbus while their friends
continue to die all around them. If they leave, we have no
movie. But horror movie characters at least seem to realize
that something is going on. They learn to react.
Adrienne...well, she does nothing. She moves from scene to
scene as if chairs that rock themselves (where have we seen
that before?) and beds that sprout hands are such common
fodder to her. At the end, when she's being chased by the
demon, I wasn't yelling, "Run! Run!" I was yelling "React!
React!"
And speaking of bad characters, "Phantas" has got them
covered. There's the sleazy real estate broker whose sole
purpose, it seems, is to make Adrienne's deranged,
cantankerous husband seem as huggable as Dick Van Dyke.
There's the porno-movie-stud of a phone installation guy.
There's the mentally handicapped garden boy who gets to
fulfill his sole purpose in the game by helping Adrienne
push down a tree (oh, sorry for giving away that clue). And
there's finally the crazy old man who knows everything
that's going on in the house and--oh, thank goodness--how to
set it all straight again. Whew! Lucky Adrienne, lucky us.
The only other female character of consequence was the
country bumpkin/gypsy woman mother of the gardener. She knew
how to read tarot cards. Go figure.
The plot? Don't even get me started. It was contrived,
predictable, unoriginal and laden with elements that made no
sense. Now I may be nitpicking here, but explain this to me.
When Adrienne and her photographer husband/boyfriend/sugar
daddy...whatever...move into the mansion, there's no phone.
When the technician arrives, where does he install the
single phone? The living room? No. The kitchen? Think again.
A bedroom or office? Of course not. He puts the thing right
inside the front door in the ballroom, the largest room in
the house. Now bear in mind, there aren't even any chairs or
entryways within 500 pixels of this door (at 640x480
resolution). Ben Johnson couldn't get to this phone in time.
Hope Adrienne has *69.
When Phantasmagoria was released, the artwork on the
mansion and its surroundings was cutting edge. But this game
is living proof that graphics based games don't stand the
test of time. Graphics will always improve, so there has to
be something more to a game in order for it stay on the
shelves for any period of time. Unfortunately, there was
nothing in Phantasmagoria to keep it on the shelves even
back in 1995.
In fact, the only aspect of this game that deserves a
positive nod is the seemless interface. Keyboard-free
interaction is pretty much standard these days, but the
ladies and gentlemen at Sierra deserve credit for actually
blending the interface into the game. After a while, the
waving pointer (a skeleton hand) seems to belong in the
house...and it gives you something interesting to look at
while the rest of the game is bogged down in more mundane
dialogue. Sierra has also added a "hintkeeper," which, with
a simple click, provides useful tips. My only problem here
is that Phantasmagoria is easy enough without online hints.
Most other Sierra games seem to be designed specifically to
make money off their hint lines, and there we get no help.
Funny how that is, don't you think?
This review may seem kind of harsh, and perhaps I
wouldn't have been so disappointed in Phantasmagoria if I
hadn't been expecting so much going into it. It may have
taken seven CDs to store, and it may have cost more to
produce than any other computer game in history (at the time
of release), but you wouldn't know it to play it.
Luckily, this game was so bad that the sequel never made
it to the Mac. I don't see how it could be any worse, but
then I didn't see how "Batman and Robin" could be worse than
"Batman Forever," and it was. Also, it'd be difficult for
anyone to even find a copy of the original Phantasmagoria
for sale. So why am I reviewing it? Simple: It's the worst
game I've ever played. It's the benchmark against which I
rate all that is abysmal, so I just wanted my steady readers
to know from where I'm coming.
So I've now left Sierra and found happiness in the arms
of AMBER (from Changeling; retro review coming soon). I'll
spare you all my years of agony and suggest that you do the
same. Perhaps one day Sierra will again focus more on
producing a decent product and less on magnitude and
hype...and pinball simulations. Yeah, and perhaps one day
I'll marry Penny from "Lost in Space." She may be
thirty-years older than when she was in the show, but I'll
bet my Sammy Hagar record collection that she's aged better
than Phantasmagoria.
Genre: Adventure/Horror
Platform: MacOS
Format: CD ROM (seven)
Developer: Sierra
Publisher:
Sierra
Requirements: 68040 33MHz (PowerPC 601+
recommended), System 7.1, 8 MB free RAM (16MB recommended),
2X CD-ROM, 256 Colors, 30 MB free hard disk space.
Network feature: No
3Dfx Acceleration: No
Retail price: $29.95
Year Released: 1995
Applelinks Rating
0 out of 5
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
|
[an error occurred while processing this directive]
|
|
.
|
eMail
Weather
Web Tools
MacBoards
Mailing List
Help
Logout
Forgot Password
Privacy
Register
Applelinks Store
Reader Specials
Sherlock Plug-in
.Functional Neutral,” Quill Mouse Now Listed On GSA Section 508 10/30/2003Special Report: Coming MS Explorer a Problem for Websites with Active Content 10/27/2003 Spam Is Starting To Hurt Email - New Pew Report 10/24/2003
.Toast 6 Titanium 11/06/2003Extensis pxl SmartScale 11/04/2003 Super GameHouse Solitaire Collection 10/27/2003
.Game On Eileen Part II (or, Hello, Obsidian, how's the wife?) 10/31/2003Charles Moore Reviews The Encyclopedia Britannica Ultimate Reference Suite 2004 [Link Fixed!] 10/31/2003 Kevin Murphy: Author, Moviegoer, Robot 10/29/2003
.[an error occurred while processing this directive]
.[an error occurred while processing this directive]
|