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Game Review: Nightfall
by: Kirk
Hiner
Friday, April 23, 1999
I got an email recently from an ex-girlfriend with whom I
had to split up because she took a job with Microsoft.
Okay, so I'm lying. We really split up before she took
the job...so I guess we were really only saving time. But
the point is, in the email she spoke of her new boyfriend
and said how much I'd like him.
Are you like me? Do you hate when people say that?
Perhaps it's because my dad once said, "It's called
liver...you'll like it," or my friend Jenny told me, "It's
about a talkig pig who wants to be a dog...you'll like it,"
but now, whenever people tell me I'll like something, I
automatically don't. Being a semi-professional critic, I now
have to fight this reaction quite often. It's not fair going
into a game with preconceived notions, be they good or bad.
Good, and you can easily be let down. Bad, and you'll
dislike the title before you even play it.
So along comes Nightfall from Altor Systems, Inc. I read
the releases of how the MacWorld Expo attendees clamoured
that this game is going to revolutionize the gaming
industry, that it's a major strike for "Mac only/first"
titles, that it's what Mac gamers have been waiting for.
Wait a minute. I'm a Mac gamer, and I don't recall
waiting for a game where you have to swim through the
pyramids. I'm waiting for "Fallout 2," and that's pretty
much it. Well, that and the resurgance of the T.V. show "The
Adventures of Brisco County Jr." but that just ain't gonna
happen.
So I played Nightfall, waiting to be blown away like
everyone else. Sadly, I wasn't. I wasn't completely
disappointed either, but I don't share the enthusiasm for
this title that seemingly everyone else in the Macintosh
community does.
Here's why. First, the graphics, which are the major
selling point of the game, weren't hardware renderable by my
Game Wizard Voodoo2 card. The software rendering was
passable, but not thrilling. Second, the sound effects were
pretty much non-existent. If Altor's intent is to submerge
us in another world, there has to be some noise. It was hard
to get lost in an Egyptian tomb when pretty much the only
ambiant sounds to be heard were coming from my washing
machine. Third, the default controls in Nightfall were
annoyingly difficult to use. You move your character (first
person point of view) with the mouse, using the conventional
method of placing the cursor on different areas of the
screen and clicking to move in that direction. This works
fine when your only choices are forward, backward, left and
right. But when you can scan 360 degrees and look up and
down, this method becomes too sluggish and difficult to
control. And don't even ask me about trying to swim this
way. An article on that would be better served in "Popluar
Mechanics."
Now we come to my main bone of contention with adventure
games, the story. If I end my life having only imparted two
items of wisdom to my fellow humans, let them be these:
"Never charge the corner, especially with your neck" and
"Above all else, tell the story." Nightfall is full of
puzzles. Some of them are a lot of fun, some are a pain, and
a few are completely pointless. But the whole time I was
solving them, I was thinking, "Why am I bothering with this?
Why are these even here?" There is no opening movie or
written prologue, save for the overused bit about the crazy,
ridiculed scientist on the verge of making the discovery of
the centry. The plot does move a little as you discover
notes left in the tomb and read the scientist's journal, but
not enough to capture the imagination or even generate any
real interest.
There. I'm done complaining. Call it tough love, if you
will, because I really did want to love this game. Altor
Systems deserves a lot of credit for not only developing an
adventure game when most other companies are abandoning the
genre, but also for upping the stakes as far as presentation
goes...and doing so on the Macintosh only. Fact is, if
you've got a Rage card and enjoy exploration and puzzle
solving for their own sake, then Nightfall should easily
entertain...if you can get around the awkward controls.
Nightfall also comes with a lot of tools for programers to
work with the game's engine, if you're into that kind of
thing. Me? I'd rather play a game then build one. Call me
crazy.
But I'll be keeping a close eye on Altor to see what they
put out next. With a couple of refinements in compatibility
and interface--and some major refinements in
story-telling--this company could position itself as one of
the premiere developers of adventure games on any platform.
They've got the technology and the drive...and the
Macs...now all they need is time. Well, that and a story to
tell.
So if you are like me and you react the opposite way
people intend, then great. Although I didn't like and don't
recommend Nightfall, I hope it flies off the shelves. I want
it to sell, and I want Altor Systems, Inc. to keep up their
innovative development. Maybe they'll need the services of
my ex's new boyfriend. I'm sure they'll like him.
-
- Genre: Adventure
- Format: CD
- Developer: Altor Systems, Inc.
- Publisher:
Altor
Systems, Inc.
- Minimum Requirements: PowerPC (100MHz), System
7.5.3, 9MB RAM, 3MB hard disk space, 640x480 color
monitor supporting thousands of colors, 4x CD-ROM
- Network Feature: No
- 3Dfx Support: RAVE
- Retail Price: $30.00
- Availability: Out now
-
APPLELINKS RATING:
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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