Myth: The Fallen Lords
By: Kirk Hiner
Hype.
What annoys me most about hype is that I fall for it. I
should've learned my lesson after seeing "Batman &
Robin," or eating that new "adult" hamburger at McDonalds,
or playing "Phantasmagoria." But no. Despite being
constantly let down in the past, I continue to give games
such as "Postal" and movies like "Godzilla" a chance, and I
continue to be let down. And the thing is, I'll continue to
give overly hyped games a chance. Why? Because every so
often, one of them lives up to the hype...one of them is
nearly as good as its developer claims it to be.
Example? Myth: The Fallen Lords.
There's little I can say about this game that hasn't
already been said. In fact, what I'll say about this game
was being said months before its release, instead of months
after. But even to a guy like me who doesn't normally get
into war/strategy games, Myth is wildly entertaining.
The opening premise of Myth is simple...the Legion is at
war with the undead, and the Nine have found something
really, really powerful that could easily affect the
outcome. There's your story, now go kill something. The
surprisingly involved plot is revealed further after each
battle, propelling you into the next scenario much like the
end of a chapter in a good book makes you want to keep
reading.
However, it's safe to say that people aren't buying this
game for the story. They're buying it for the guts. And
believe me, this game's got guts. When your Dwarf blows up a
squadron of Thrall or a Trow kicks apart your
Berserk...well...lets just say that whomever should next
happen upon the battlesight will have a hard time holding
onto his lunch.
The graphics don't stop with the action, however. The
landscapes are beautifully rendered; the terrain is gorgeous
even without any 3D acceleration, and the ambient sounds are
quite effective (when you can hear them over the clanging
swords and exploding satchel charges). To accentuate the
visuals, the controls in Myth allow you to place the
"camera" virtually anywhere you want and at any angle.
Controlling the viewpoint during the action and scouting
ahead for enemies becomes as important in winning a battle
as where you place your archers.
Speaking of which, one of the problems with Myth is that
the battalions you control are...well, stupid. Archers will
shoot their comrades relentlessly until you tell them stop,
Dwarves seem to enjoy blowing themselves up, and no one is
ever willing to walk around a stationary character to get to
his destination. For instance, if your Journeyman needs to
walk around a Knight to heal somone, he won't. He'll just
keep walking into the Knight until you send him on another
path. Likewise, Knights and Berserks aren't smart enough to
run behind their enemy to attack. If he has to, he'll just
stand behind his comrades until they die and he can step
over their dead bodies to get to the enemy.
Selecting the characters you want to control can also be
a problem. For isntance, double clicking one Archer is
supposed to select them all, but I often found myself triple
or even quadruple clicking to get them selected. Also, when
trying to position a character, you have to be careful to
not click anywhere near another one as it's very easy to
select him by accident. This becomes extremely annoying when
trying to position people during the heat of battle.
But there's more than enough in Myth to compensate for
these few shortcomings. The game is extremely well thought
out, right down to the preferences. For example, if you're
having trouble getting past a battle, you can switch the
difficulty level to Timid until you've won, then switch it
back to Heroic for the next fight. It may not seem like that
big of a deal, but I can think of many other games that
would've greatly benefitted from this feature.
There are so many facets to "Myth: The Fallen Lords" that
I can't possibly get to them all without making my editor
work overtime. Suffice it to say that this game is as big as
its hype (literally...the full install takes up nearly
340MB). But then, certainly you've played it and know this
by now, right? If not, you'd better hurry. According to
Bungie, "Myth II" is just over that bloody embankment.
Genre: Action/Strategy
Platform: MacOS
Format: CD ROM
Developer:
Bungie
Requirements: PowerPC (100MHz or faster
recommended), 16-bit color capable monitor at 640x480,
System 7.5 or higher, 4x (or higher) CD ROM. Internet plays
requires 28.8 kpbs or faster connection using Open Transport
1.1.2 or later (provided on CD)
Network feature: Yes
Retail price: $44.98
Availability: Out now
APPLELINKS RATING:
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
|
[an error occurred while processing this directive]
|
|