Mighty Mike
By: Kirk
Hiner
- Genre: Action/Arcade
- Format: Shareware
- Developer:
Pangea Software
- Publisher: Pangea Software
- Minimum Requirements: PowerPC, 16MB RAM, color
monitor, 14MB hard disk space
- Network Feature: No
- 3Dfx Support: No
- Retail Price: $15.00
- Availability: Out Now
For the longest time, MacPlay was my favorite publisher
of Macintosh games. Some of my all time favorites came from
them: The Legend of Kyrandia, Castles: Siege
and Conquest, Flashback, and the legendary (at
least in my mind) Fallout. I can't even begin to
count the number of hours I spent playing MacPlay games, but
then why would I want to? I mean, what's the point in
sitting around counting the hours I spent doing anything?
Start that, and soon I'll be counting the hours I spent
counting hours. As far as I can tell only Nielson families
need to document their hours wasting time, and I'm not one
of them. If I were, you can bet your butt that The
Adventures of Briscoe County Jr. would still be on the
air.
Yet I can easily say this; few of those hours were spent
playing MacPlay's Power Pete. It's not that I
didn't like the game, but rather, I suppose, that I was too
busy trying to get me some pixilated nudity out of the
Leisure Suit Larry games.
Ah, youth.
Now
MacPlay is no more, which continues to sadden me deeply, but
Power Pete has survived. Its original developer,
Brian Greenstone of Pangea Software, has reacquired the
rights to the game and reincarnated it as Mighty
Mike. Actually, that's not entirely accurate. Brian
says the game was originally called Mighty Mike, but was for
some reason changed to Power Pete. I think they should've
gone for something like Kinetic Kirk or Hebetudinous Hiner.
As Power Pete, Mighty Mike was
originally released in 1995. Back then, the game was
everything a computer action title should be; colorful,
noisy and fast. But it's now 2000, and gaming technology has
come a long, long way, baby. In fact, one need look no
further than Pangea's
Bugdom
for proof of that. So how does Mighty Mike hold up?
Oh, ye of little faith. This is Pangea Software we're
talking about. Despite the outdated technology, Mighty
Mike is a blast. There's really no other way to say it.
The gameplay is simple and addictive, the graphics are
bright and colorful, the sounds are amusing, and the action
is solid. Yep, Mighty Mike holds up well.
In the
grand tradition of action/arcade games, you control a
solitary hero who must single-handedly rescue the captives
and save the world. Only in this case, you're a toy in a toy
store, and your mission is to save the fuzzy bunnies from
all manner of evil toys. I personally wouldn't have guessed
there are so many evil toys outside of the Disney section,
but I'm naive that way.
The character Mighty Mike is actually somewhat of a cross
between Buzz Lightyear and that military guy from Small
Soldiers...although this game did precede them both.
Actually, imagine Jay Leno in camo pants with a Nerf dart
gun and you have a better idea as to who Mighty Mike is.
Nerf dart gun. That's the thing. I've often argued with
parents who fear that toy guns encourage violence from their
children. My completely unfounded opinion is that fake
weapons promote fake violence and fake death, which is
actually quite fun. I mean, wouldn't wars be a hoot if they
were fought with ping pong ball guns? Imagine your home town
being bombed with tons of ping pong balls, bouncing all over
the place!
War; fun for the whole family.
That's
what makes Mighty Mike work so well. Racing through
a toy store, trying to save the fuzzy bunnies from
dinosaurs, werewolves, cavemen and such...it's just fun.
You're shooting toys with toys, and it all ends up being
about as violent as a pillow fight...even when Mike dies and
his limbs unravel from his torso. Adding to the action are
Mike's heroic, if somewhat wimpy (sorry, Brian), quips, such
as the traditional "Don't worry, I'll save you!" and my
personal favorite, "Fire in the hole!" I'm making an effort
to work that phrase into more of my daily conversations.
That and "Hey Elvis, the kitchen's on fire!" I wonder if I
could get Brian Greenstone, who provides the voice of Mighty
Mike, to add that phrase to the game.
Another element that makes Mighty Mike suitable
for all ages are the controls. Unlike Pangea's Bugdom and
Nanosaur, Mighty Mike is a top-view scrolling game.
This makes the game much easier for youngsters to control
with either the keyboard or a game pad (Pangea has added
Input Sprocket support to the re-release).
The simplicity of Mighty Mike is also manifested in the
system requirements. Requiring only 16MB RAM and any PowerPC
chip down to the 60MHz 601, the game works on nearly
everything. Even better, installation requires only 14MB
hard disk space and no CD ROM. Take it anywhere, play it
anywhere.
If I
had to make a complaint about Mighty Mike, and I'm
stretching here, it'd be that the action can be too fast.
Especially for children, Mike is sometimes hard to control
with a game pad. To make matters worse, Mike can pick up a
speed boost. While this is on, it's nearly impossible to
keep him under any sort of control.
And this may be an unreasonable request, but wouldn't it
be cool if Mighty Mike had multiplayer
capabilities? A Mighty Mike deathmatch, if you
will, where players fight to collect the most bunnies or
work together to clean up the store. I, for one, would be
happy with a multiplayer action game that doesn't require
months of practice to be any good.
So I'm glad to have had this second chance to discover
Mighty Pete...I mean, Power Mike, I mean...forget it. It's
just good to have you back. Now if someone could just bring
back Briscoe County Jr. as well.
Applelinks Rating
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