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Game: Lode Runner
2
Reviewed by: Kirk Hiner
I missed "Lode Runner I."
I hope that doesn't make you think less of me as a game
reviewer. I mean, I still deserve some respect, having once
owned a Microvision, right? And I love video games so much
that I still consider "Tron" to be the best movie of 1982. I
even own the book for crying-out-loud! What must I do to
please you people?!
Review "Lode Runner 2?" Okay. Sure. In fact, I'll sum the
whole thing up in this one quote that--had I written this
review before the game hit the shelves--I'm sure would've
ended up on the back of the box;
"Lode Runner 2" is freaky.
I don't know how else to describe it. Freaky. Practically
everything about this game is freaky. The graphics are
freaky, the gameplay is freaky...even the manual is freaky.
Imagine running a buff Andy Warhol through the settings of
Alice's Wonderland while Devo plays in concert over the
hill. That's as close a description I can create.
Freaky.
In "Lode Runner 2," you control either Jake or Jane
Peril, depending on your gender of preference. Your mission
is to guide Peril through the Jungle, Wacky, Gear, Industry
and Mona Worlds collecting, of all things, gold. Sometimes
the gold is just sitting out for you to grab, other times
you have to "dig" it out with your gun. Sometimes, you even
get to blast it out with any of a number of explosives you
find on your way. But believe me, this is no easy task.
Quite often, the gold is beneath many layers of bricks that
regenerate quickly. If you don't hurry up and dig further,
the brick can regenerate right on top of you. And that's not
pleasant.
Then there's the monks. I don't get the sudden popularity
of monks in video games, but I also don't get the popularity
of navel piercings. In "Tomb Raider II," the monks were my
friends. Not so in this sequel. These guys, whether they be
blue, purple or black, mean only to smack you six ways to
Sunday. Touch them, and all your efforts have been for
naught.
To control Mr. or Ms. Peril, you use the 1, 3, 7 and 9
keys on the number pad to move in one of four possible
directions (the keys can be reassigned, of course). Although
the game starts with only one dig key assigned, you'll want
to quickly assign three others so that you can dig in all
directions without first having to turn that way. Better
yet, get yourself a Gravis GamePad. Speed is a crucial
element to finishing some of these levels, and I found the
GamePad to be much easier to control.
There are fifteen levels to solve in each of the five
worlds, many of which are extremely difficult. It bears
repeating; many of which are extremely difficult. Luckily,
the programmers realized this and made it possible to jump
to any level in a world without first completing the
previous level. Of course, you don't get your reward if you
don't complete all fifteen levels in order, but you gotta
take the bad with the good, right? Plus, if you're having
too much trouble completing some levels, you can always just
use the enclosed level editor to design your own. In the
end, it might end up taking less time than finishing a
couple of the included worlds.
Unfortunately, you cannot save a game in the middle of a
level. Well, you can, but when you load up, you're right
back at the beginning of that level. It's very annoying to
finally complete a difficult puzzle, only to die on the
next, because you're then forced to start that level over
again no matter when you saved the game.
But if you think the gameplay sounds freaky, wait until
you see the graphics. If the Beatles had made videos for
"Sgt. Pepper's Lonely Hearts Club Band," they would've been
filmed in this game. Throughout "Lode Runner 2," your screen
is flooded with lava lamps, smiley faces, dancing flowers,
morphing...morph...things, and many other visual oddities
that the human eye simply was never meant to see. Mumbling
monks, belching botany...I'm telling you, people used to get
stoned in the square for dreaming up stuff like this.
Now I love the freaky. I'm all for breaking the norm and
even getting dangerous when it comes to entertainment;
however, I didn't enjoy this game as much as I could have.
As fun as it is to look at it, I just couldn't get addicted
to the gameplay. Rather than spend hours on end trying to
solve the puzzles and get to the next level, I'd just as
soon find someone who's really good at it and watch him. Or
her. Jake or Jane, after all. The network feature allows
this, to an extent, as you can sit back and let someone
better than you do all the hard work while you check out the
scenery...or read the manual, for that matter. Honestly,
Scott Matthews' manual for "Lode Runner 2" is a riot. It's a
perfect fit to a game that...well, since the box doesn't
quote me, I'll quote myself.
" 'Lode Runner 2' is freaky" raves Kirk Hiner!
Now, who wants to read my review of "Tron?"
Genre: Puzzle/Action
Platform: MacOS
Format: CD
Developer: Presage
Publisher:
MacSoft
Requirements: PowerPC, System 7.5.5, 16MB RAM,
43MB hard disk space, 16-bit color monitor, 2X CD-ROM drive
3Dfx Support: No
Retail price: $29.95
Year Released: 1998
Availability: Out now
Applelinks Rating
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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