GameReview: Intellivision Lives!
By: Kirk
Hiner
- Genre: Emulation
- Format: CD
- Developer: Intellivision Productions, Inc.
- Publisher: Intellivision Productions, Inc.
- Minimum Requirements: 100 MHz PowerPC, System
7.5, 16MB RAM, 8x CD-ROM
- Network Feature: No
- 3Dfx Support: No
- Price: $29.95
- Availability:
Out
now, only at Intellivision Lives!
-
"Hello, Commander. Computer reporting."
To a thirteen-year-old kid, those synthesized words were
magical. In a way, they were even sexy. They welcomed me to
a world that--over fifteen years later--I still visit from
time to time like Peter returning to Narnia. The phrase was
uttered at the beginning of "Space Spartans," a cartridge
for use with the Intellivoice on the Intellivision gaming
system from Mattel Electronics. It's only appropriate that
the same sound welcomes you to the new
Intellivision
Productions, Inc. CD for the Mac and PC, "Intellivision
Lives."
For those who are too young to know or too old to
remember, the Intellivision was part of the first huge wave
of home video gaming systems in the early 80s. Along with
Odyssey 2 and Atari 2600, Intellivision pioneered the market
that is now dominated by Nintendo and Sony. In fact, the
battles between Intellivision and Atari owners were the
equivalent of today's debates between Mac and PC users. For
hours I would argue with my friends about the virtues of the
Intellivision (better games, better graphics), while they
defended their Ataris (more games, cheaper, easier to play).
But when the arguments were over, we'd all sit down for a
game of "Triple Action." And although arguments are no
longer so easily settled, I can still sit down for a game of
"Triple Action"; only this time, at my Mac.
When I first saw that many of the original Intellivision
programmers--the
Blue Sky Rangers --would be releasing an emulator for
today's computers, it was as if the gates of Heaven had been
cracked just enough for me to see inside. I was even more
thrilled to see that there would indeed be a Macintosh
version. After many long delays and only two demo downloads,
Intellivision Productions, Inc. finally released
"Intellivision Lives!" earlier this year. Was it worth the
wait?
Sort of.
As a bit of nostalgia or a history lesson for those
interested in the gaming industry, "Intellivision Lives!" is
well worth the price. The CD is full of interviews with the
programmers, details on game production, and even a
surprisingly interesting history of the short lived
electronics division of Mattell. There are over fifty
playable games included, and somewhat interesting details of
many others. However, this is the first strike against
"Intellivision Lives!"
Because of licensing rights, I'm sure, many of the better
Intellivision games are not included on the CD. None of the
arcade titles, such as "Burgertime" and "Bump 'n' Jump" are
playable, nor are the Tron or He-Man titles. It's upsetting
to be reminded of these great games without being able to
play them.
"Intellivision Lives!" compensates for this by including
many titles that were never released to the public. Games
such as "Airstrike", "Super Soccer" and "King of the
Mountain" are available for the first time on this CD...over
fifteen years after their original conception. And you
thought you had a long wait for "Tie Fighter."
The trouble is that most of these games are practically
impossible to play on a computer keyboard or joystick. The
original Intellivision controller was a long, thin device
that set the science of ergonomics back a good fifty years.
The top portion contained a flat keypad like that on a
phone, and the bottom sported a directional movement disc
such as that on the Gravis gamepad. On each side of the
controller were two action buttons. Atari users whined
incessantly about the difficulty of using these controllers,
but we Intellivision owners loved them. Sure, they were
awkward at first, but they were highly functional once you
got used to them. Having the number pad made it much easier
to switch to the appropriate gunner in "B-17 Bomber," to
throw to the proper baseman in "Major League Baseball," or
to run in one direction while throwing your disc in another
in "Tron Deadly Discs."
For lack of an adequate controller, players of
"Intellivision Lives!" are forced to use the keyboard. Some
of the simpler games can be mapped to a gamepad or joystick,
which I highly recommend because using keys for eight
direction movement simply isn't responsive enough. Also,
many games require the keypad for one player options, and
all of them do for two players. If you're using a compact
keyboard or are on an older PowerBook, you're out of luck.
The keyboard is adequate on games that don't require a
lot of quick movement. Titles such as "Chip Shot Golf" and
"Utopia" are just as much fun to play on the computer as
they were on the actual Intellivision system fifteen years
ago, and that says a lot for the programmers of these games.
Fact is, many of the more successful games today are
based on elements pioneered by the Blue Sky Rangers back in
the early 80s. "B-17 Bomber" was the first true flight
simulator with take-offs, landings and limited fuel. Maxis
has built their entire sim line on ideas first seen in
Intellivision's fantastic "Utopia." And the entire
first-person shooter genre owes a great deal of debt to
"Advanced Dungeons and Dragons: Treasure of Tarmin." It's
just too bad that most of these games aren't playable on the
"Intellivision Lives!" CD.
So here's my recommendation: hop onto ebay or some other
auction service, and place your bid for an Intellivision
console and some cartridges. At the time of this writing
ebay had 271 Intellivision items up for auction. You can
also still buy used copies of some games at many video game
stores. I've ordered many Intellivision cartridges off the
net, and just recently purchased a "like new" system,
complete with original box and packaging. If you don't want
to go to this much trouble, then "Intellivision Lives!" is a
decent alternative...just don't expect to be able to play
the "Over 50 Classic Games!" that are promoted on the cover.
And now here's my wish list. Intellivision Productions,
Inc. has stated that, if the CD sells well enough, there's a
possibility that they could start work on a Mac/PC
compatible controller patterened after the old Intellivision
controllers. Although that seems unlikely, it would be
great. My second and more passionate hope is that they
consider updating these games to take advantage of today's
technology. Think of it..."Snafu" in 16 bit audio, "Star
Strike" with 3Dfx accelerated rendering, or--be still, my
heart--network play "B-17 Bomber."
In the meantime, my computer has just warned me that
Starbase Three is under attack. Where's George Plimpton when
you need him?
Applelinks Rating
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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