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Review: Harry Potter and the Chamber of SecretsReviewed By: Bill Stiteler Review Computer: 800MHz iMac, 256MB RAM, GeForce 2 Review Date: June 30, 2003
Part of me is really embarrassed to be such a huge, nerdy fan of the Harry Potter books; to be taking part in the huge, cultural mob that pounced on the newest book the morning it was released, if not earlier. But I forget all that as soon as I pick up one of the stories...they're just that good.
Chamber of Secrets (CS) is a third-person adventure game based on the Quake II engine. Set on the grounds of Hogwartsthe school where Harry studies magicCS is exponentially larger than its predecessor, Harry Potter and the Sorcerer's Stone. Whereas that game gave you a taste of Hogwart's creepy hallways, hidden passageways, and arcane classrooms, CS seems to put you there. The game allows you to explore the dank underground where Professor Snape teaches his potions class and the Slytherin House members plot against the rest of the school. The Great Staircase takes you up to four different floors and their classrooms, the floating sections of stairs rising and sinking to transport you. Or, you can travel about the grounds, down to the hut of Hagrid the groundskeeper, or head off to the arena for the favorite game of wizards: Quidditch. But perhaps the most interesting and challenging aspect of the game comes from a bit that's not even in the books: the spell challenges.
Ah yes, house points. Another aspect of the game that's been improved immensely, house points now actually mean something; they determine if you'll be able to visit the bonus room, and how long you'll be allowed in there. Once in the bonus room, you'll run around trying to collect Bertie Bott's Every Flavor Jelly Bean, which is another aspect that's taken on a new significance. Far more useful than in the original game, beans can now be used to purchase useful items in the game, such as components for healing spells, wizard cards, a faster flying broomstick, and armor for Quidditch games. Quidditch, a sort of flying wizard's soccer, gets a couple of substantial changes itself. In this game, your broom more or less follows the Snitch, which you're trying to capture to win the game. If you maneuver well while following the Snitch, your "capture bar" will fill up more quickly than your computer opponent, who's far more skilled in this game and (gasp!) might actually beat you! Fortunately, you can take matters into your own hand to prevent this from happening by applying some kinetic force...kicking the crap out of him. Now you see why you need that armor. ![]() Your opponent can try the same on you, which is why it's good another change has been made to the game: you can increase your health, not only in terms of the health-restoring chocolate frogs found around the castle, but by making your own healing spells and by collecting as many wizard cards as you can. For every ten bronze cards you find, Harry gets another "lightning bolt," which represents a level of health.
Given that the character interactions are limited to running into your buddies, Ron and Hermione, who lead you to your next class, Harry Potter is hardly an RPG. It's essentially a version of Quake with a heck of a lot more story and none of the latent homoeroticism (I'm sorry...we're talking about a game where muscle-men run around with big guns and call each other "bitch"). It's not exactly faithful to the book, butlike all adaptationsit takes what it can and invents the rest to make its format work.
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