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Warcraft III: The Frozen Throne v1.1.2Reviewed By: Erica Marceau Review Computer: 400MHz G4 (Gigabit Ethernet) with 768MB RAM, ATI Rage Pro 128 (16MB), Mac OS X v10.2.6 Review Date: August 21, 2003
The Frozen Throne (TFT) takes place shortly after the events in WarCraft III, and the Humans, Elves, and Night Elves are still trying to recover and provide some stability for their people when a new crises appears. Illidan seems to be trying to destroy the world in some mad pursuit of power, and Maiev, the Night Elf who kept him locked up for 10,000 years, is determined to recapture him no matter what the cost. Meanwhile, the Human Alliance is struggling to stay together, and the Elves have gone off the deep end and are calling themselves Blood Elves. The Undead still want to destroy everything...which is comforting in an odd sense. The Orcs managed to luck out by building a nation in an area not even the Undead seem to be interested in conquering (at least right away), so their story is told in a bonus campaign...which is not your usual WarCraft. In this world of constant danger, you're going to need all the firepower you can get. The Frozen Throne delivers it in spades.
In addition to new heroes, there are plenty of new units to help each race with its weaknesses while not turning it into clones of each other (as is easy to do). For example, the Mountain Giant is a new unit for the Night Elves that fills a previously vacant role of a damage absorber (a.k.a. tank). Not only does it have 1600 hit points, but it can be upgraded to reduce all attacks by 12 damage, have increased resistance to spells, and cause all nearby enemy units to attack it instead of your frail Archers. Add in the Rejuvenation spell cast by a Druid of the Claw and the Mountain Giant can take a lot of damage before dying. Another new unit is the Spell Breaker which fills a weakness to magic that the Humans used to have. While the Priests did and do have Dispel which cancels all magical effects, the Spell Breaker has many more tricks up his sleeve. His Spell Steal ability not only takes a negative effect (such as curse) from your units and puts it on your enemy instead, but can take a positive effect the enemy puts on its units (such as Bloodlust) and puts it on your units. Since it's auto-cast, you don't even have to do this manually. The other great ability is Control Magic which lets it take control of enemy-summoned units such as Water Elementals or Healing Wards or Skeleton Mages. There are many more new units, and these are just a sample of what you can expect.
The single-player campaign is even better than the original WarCraft with a wider variety of missions and more challenges that will test your ability to be in two places at once. Some maps combine having to defend a base while leading another group to a location. Other maps are dungeon crawls where you have a limited number of troops and have to work your way through a dungeon. Others require you to protect a caravan or manage two bases simultaneously while fighting off wave after wave of enemies. If you want a change of pace you can play the bonus Orc campaign which is less of a real-time strategy game and more of a role-playing game that has you helping Thrall build up his new Orc nation. The variety of missions means that the campaigns are always challenging and fun.
Since my computer just meets the minimum system requirements, I had to set all of the video options to low to get a good frame rate. Even then, the graphics were acceptable and the performance was very good. In fact, the performance was a lot better than WarCraft III, so I think some tweaking was done behind the scenes. However, for optimal gameplay, I wouldn't recommend playing with a slower computer than what I have. If you enjoyed WarCraft III, you'll really enjoy The Frozen Throne. It's worth every penny Blizzard is charging. ![]() [an error occurred while processing this directive]
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