Review: The Forgotten: It
Begins...
By: Kirk
Hiner
- Genre: Adventure
- Format: CD
- Developer: Ransom Interactive
- Publisher:
DreamCatcher
Interactive
- Minimum Requirements: 133 MHz PowerPC, 32MB
RAM, 130MB hard disk space, 24X CD-ROM, QuickTime 3.0
(included)
- Network Feature: No
- 3Dfx Support: No
- Retail Price: $19.99
- Availability: Out Now
I'm going to give this game a 3 out of 5.
I probably shouldn't say that up front. I should make you
either read the review to get to the rating, or at least
scroll down the page. But there it is...a 3 out of 5.
From me, a 3 is certainly a respectable enough rating.
That generally means that the game is worth the money, and
although you probably won't be blown away, you at least
won't finish the game wishing you'd spent the money on
something more worthwhile...like lug nuts.
After all, I enjoyed playing The Forgotten: It
Begins... Although they're not exactly popular at the
moment, I have a soft spot for graphical adventures. I'm not
sure why that is, except that I like being able to play a
game right of the box without having to learn 137
keystrokes, and I like a good story. I can remember staying
up until 4:00am on a work night playing Myst with my friend
Shannon back when I was in New York, and staying up until
4:00am on a work night exploding the Riven CDs in the
microwave. Odd thing, that. Even with the pyrotechnics,
Riven was still bloated and boring, and has long since
been...well...forgotten.
It Begins is the first
installment in what DreamCatcher Interactive states will be
an ongoing series. In it, the player is introduced to the
basic gameplay and to a few of the characters. The whole
point, after all, is to set up the later installments.
So who's introduced? Well, there's this Richard
Halliburton guy you're supposed to find, and the manual
states that this guy was the inspiration for Indiana Jones.
This upset me a bit, because I was always under the
impression that I was the inspiration for
Indiana Jones. The player also learns of ties with Amelia
Earhart and that Anastasia chick that they made a cartoon
about a few years ago with Meg Ryan. Meg Ryan's not in this
game, though, and at least I was never under the impression
that I was the inspiration for her. And then there's
Thibedeaux, who I'm not told was not a character in Les Mis.
The player learns about these people mainly by snooping
around their hotel rooms and other such abandoned locations.
You know, like in
Timelapse,
Nightfall,
AMBER,
etc. While searching for the missing Kirk Hiner...I mean
Indiana Jones...I mean Richard Haliburton, the player learns
of "The Collectors" and the power of the cards that they
collected. They would be somewhat like those Pokeyman: the
Gathering cards, I guess, except that these cards are
responsible for giving rise to and destroying entire races
throughout history, as well as for the disappearance of many
historical figures. Pokeyman is only responsible for the
disappearance of real toys.
The interface for finding these cards and clues is fairly
traditional. The cursor changes between arrows for movement,
a magnifying glass for examining, and a hand for
manipulating. To keep an item, simply drag it to the
inventory. To use an item, drag it onto the object with
which it is to be used. Where The Forgotten: It
Begins really gets impressive is in movement. Unlike
most adventure games of the past, turning is not a matter of
simply flipping 90 degrees to the left or right. By clicking
the mouse on the screen and dragging left or right (and, to
a lesser extent, up and down), the player scrolls the screen
in that direction. This method has been used in other games
such as
Redjack:
Revenge of the Brethren, but then it was somewhat
pixilated and clunky. Not so here. The graphics remain
impressive even while scrolling, and the animation is very
smooth. Many of the screens are still static, but getting to
them is a lot of fun.
I was also quite impressed with the
graphics as a whole. The locations are very well designed,
almost to the point that I wished I really could have been
exploring them. The visuals were at one moment stunning, and
the next creepy. I should point out, though, that the
creepiness was very much attributable to the music and sound
effects. More than once, the not quite discernible
whispering gave me shivers. Good stuff.
So with all this praise, why only a 3 out of 5? Well,
like in figure skating, the The Forgotten: It
Begins was penalized for lack of difficulty. Tieraney
and I played this game together, and we finished it in about
three hours. That's unheard of these days. DreamCatcher
explained in the press release that the game is marketed
towards novice gamers, but even novice gamers will get
through this in a shorter amount of time than it would take
to download a walkthrough.
Yet at only $19.99, The Forgotten: It Begins is
being sold at a shareware price. This is quite a deal,
considering that $20.00 will get you three movies, and three
movies is about five hours, and chances are that none of
them will have swordfighting skeletons. The skeletons in
The Forgotten: It Begins may not be swordfighting,
but they are there nonetheless.
DreamCatcher Interactive has big plans for this series.
They've stated that future chapters--which are already under
development--will be bigger, more difficult, and will even
start to come on DVD. The integration between the chapters
seems tight; indeed, some of the items the player finds in
It Begins will not even be used until later
chapters. That's pretty cool. I can only imagine that
playing this is what it must have been like to go see the
Flash Gordon or Superman serials in the 1930s.
So yeah, if you've got an extra $20.00 lying around, you
might want to hop onto this series now. The Forgotten:
It Begins may be a quick, easy play, but the series has
tremendous potential.
And speaking of potential, from where did this
DreamCatcher Interactive company come? I'd never heard of
them before a month ago, and now they suddenly have two Mac
adventures out with three more due this spring...including
one designed specifically for women. Ends up they've
been
around since 1996, and are just now positioning
themselves to become the company that will save the computer
adventure game. Here's hoping they succeed.
Applelinks Rating
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