Fly!
By: Kirk
Hiner
- Genre: Flight Sim
- Format: 3 CDs
- Developer:
Terminal Reality
- Publisher:
Gathering of
Developers
- Minimum Requirements: Mac OS 8, PowerMac G3
(including iMac), 400MB hard disk space, 32MB RAM, 4X
CD-ROM, 3D hardware accelerator (4MB VRAM minimum)
- Network Feature: Yes
- 3Dfx Support: Direct 3D, Rave and Glide
- Retail Price: $39.99
- Availability: Out Now
There's a scene towards the beginning of Flash Gordon in
which Flash, played by Sam J. Jones, is forced to land an
airplane after the pilots are torn from the cockpit by the
hand of Ming the Merciless. Despite the wind in his face,
the turbulent weather, the wild angle of approach, and the
debated uselessness of Dale Arden, Flash is able to land the
plane on Dr. Zarkov's laboratory, killing only the lovable,
but simple, Munson in the process.
What Flash did there is what many of us have fantasized
about (crash landing a plane, I mean, not killing Munson).
Each time I take the silver bird to parts unknown, I play
out the scenario where the pilots pass out because of the
bad fish, and I'm called upon to land the plane and save the
lives of hundreds. But as the make-believe photographers
label me hero and I'm showered with gifts and praise, a
thought occurs to me; I don't know the damndest thing about
flying a plane.
Enter
Fly! from Gathering of Developers. Billed as "The
ultimate flight simulator for beginners to experts," Fly!
promised to break new ground in the flight sim genre. Did
it? Well, I guess, but...
Be wary of anything--be it game, movie, restaurant or
what have you--with an exclamation mark in its name. I mean,
imagine if I started signing my checks "Kirk!" Seems to me
it'd make people suspicisious, like I'm trying to hide
something by generating false enthusiasm through
punctuation. Never a good thing.
The thing about Fly! is that it needs
some false enthusiasm. All graphics and flight accuracy
aside, there's just not much going on here. But don't blame
developer Terminal Reality. This is a flight sim going for
realism, not action. Because of that, you're either going to
celebrate Fly! or you're going to toss it out with
yesterday's fish.
Despite
its realistic cockpit controls, Fly!...okay,
disclaimer here. I've read many reviews of this game in
which the reviewer brags up the realism of the controls and
flight physics. I have to ask myself, how many of these
people have ever actually been in a cockpit, let alone flown
a plane? Aren't most game reviewers for websites about
fourteen-years-old? So yeah, the Beech King Air B200 may be
a perfect duplicate, but I wouldn't know it from the boiler
room of Gund Arena. So forget realism. Let's talk what
really matters.
Installation of Fly! is pretty simple...provided
it works. The game refused to be installed on my 9600. Okay,
so I know the 604e processor doesn't meet the minimum
requirements, but it should least play poorly, right? A Read
Me offered a couple of alternative installation methods, but
fared no better. The same Read Me then suggested I call tech
support. Rather than do that, I decided to wait until my G4
arrived and try installation on a supported computer. The
result was a smooth installation...no phone calls necessary.
However, my troubles weren't done. Although I could
launch the game, I couldn't click on anything. The cursor
would move and I could select items in the menu bar, but I
couldn't click any window buttons. Okay, update time. A
quick search of the gaming websites revealed an updater, so
I went to get it.
And get it. And get it. And get it. Downloading the
udpate took longer than getting clearance to land at Newark
during a bomb threat. (My comment about knowing nothing of
flying an airplane includes landing at Newark during a bomb
threat.) Now I'm not opposed to getting updates that weigh
in at the 5 to 10MB mark. But when they get upwards of 50MB,
well, that just ain't right.
So okay,
once everything was installed and updated and running
smoothly, I finally took to the air. Fly! offers
you two choices for piloting the plane; you can either draw
up a flight plan, customize the plane and the weather, power
the baby up and head off into the wild blue yonder, or you
can select a preconfigured scenario. Although the "Fly Now!"
(there's that pesky exclamation mark again) feature, as they
call it, gets you in the air faster, there's something
rather satisfying about flipping all those switches in the
cockpit, listening to your engines power up, and taxiing
down the runway. Before you can do that, however, there is
much to be learned.
I actually won't get into all of that, however.
Obviously, if Terminal Reality wants to live up to its name,
then these airplanes must be fairly complex to fly. This,
after all, is why airlane pilots are paid so much. Well,
that and the fact that most seem to have two separate
families to support--one on each coast--and keeping a secret
that big can become pretty costly. (Once again, this falls
into the "Know nothing of being a pilot" category.)
But Terminal Reality has taken complexity one step
further by allowing players to control the weather as well!
Not only can you pick your plane and the time of flight, but
also cloud coverage, wind direction and velocity, amount of
precipitation...it's freaky powerful. So although "Fly Now!"
is an option, it may as well just be called "Crash Now!"
because that's what you're going to do if you don't take a
good long while to learn not only the controls of the planes
offered, but also the physics of flight itself and how the
weather affects those physics.
Once that's taken care of, you can finally take to the
air with some degree of comfort. Most of the action in
Fly! centers around takeoff and landing...piloting
the plane from point A to point B is actually quite boring.
Even buzzing the Statue of Liberty or zipping under the
Golden Gate Bridge eventually loses its thrill. So what is
there to do while you're up there? What all pilots do, I
guess...look around.
Fly! is all about graphics, you see, and
the graphics are gorgeous. Sure the landscapes tend to get
muddy at points and the lighting on the plane never seems to
change no matter how you're looking at it, but I'm still
impressed each time I play the game. From the varying
opacity of clouds to the lens flares off the cockpit window
to the runway lights shining the distance, Fly! is
simply gorgeous to look at. The audio is quite impressive as
well, and even surpasses the graphics in terms of realism.
In all, Fly! isn't so much a game as it is an
experience.
And there's the problem. Fly! is actually more
fun to look at then it is to play. Rather than spend the
time learning to fly, I would've just as soon found someone
who already knows and just watched him/her land at O'Hare
during a snowstorm. And besides, after playing
Flying
Circus and
Falcon
4.0, you'd think I'd know how to fly a plane by
now. Nope. With added realism comes added complexity. But at
least with Fly! there's no one attempting to kill
you as you try to learn the difference between pitch and
yaw. You can decide if that's a good or bad thing and choose
your flight sim accordingly. Me? I'll call it bad, because
although the graphics and audio are pretty sweet, they're
not enough to compensate for the lack of action and the
number of bugs you have to suffer through.
Still, the next time the pilots eat that bad fish and the
flight attendants have to find a passenger with piloting
skills, a seasoned Mac gamer will no doubt be the best
person for the job. That is, of course, unless Flash Gordon
is on board.
Applelinks Rating
|
[an error occurred while processing this directive]
|
|
.
|
eMail
Weather
Web Tools
MacBoards
Mailing List
Help
Logout
Forgot Password
Privacy
Register
Applelinks Store
Reader Specials
Sherlock Plug-in
.Functional Neutral,” Quill Mouse Now Listed On GSA Section 508 10/30/2003Special Report: Coming MS Explorer a Problem for Websites with Active Content 10/27/2003 Spam Is Starting To Hurt Email - New Pew Report 10/24/2003
.Toast 6 Titanium 11/06/2003Extensis pxl SmartScale 11/04/2003 Super GameHouse Solitaire Collection 10/27/2003
.Game On Eileen Part II (or, Hello, Obsidian, how's the wife?) 10/31/2003Charles Moore Reviews The Encyclopedia Britannica Ultimate Reference Suite 2004 [Link Fixed!] 10/31/2003 Kevin Murphy: Author, Moviegoer, Robot 10/29/2003
.[an error occurred while processing this directive]
.[an error occurred while processing this directive]
|