Review: Deer Hunter
By: Kirk
Hiner
I just don't get it.
There are actually many things I don't get. The
popularity of the Spice Girls, for instance. Or the
insistence by every English professor I've ever had that
William Faulkner was a good writer. In such cases, I usually
resign myself to ignorance of the topic and just move on to
something I do understand...such as computer games.
But I don't get "Deer Hunter."
In the overpopulated world of PC games, "Deer Hunter" was
huge. If you've been to computer store in the last few
months, then you've most likely seen the "safety vest"
orange of the "Deer Hunter" box with it's targeted buck and
oddly comic "Rewards injuring non-threatening creatures"
RSAC advisory on the cover. I was intrigued by its
popularity, so I got a copy. Now that I've played it for a
couple weeks...well...
Here's what you do. First, name your hunter. Of course,
it's only appropriate to name him Ted Nugent. The game is
much more fun if you pretend to be everybody's favorite
member of the NRA and third favorite member of the now
defunct Damn Yankees. Next, choose your weapon. Sadly, your
only choices are a shotgun, rifle and compound bow; no
shirukens or molitov cocktails here. You can also decide if
you want to be on the ground or in a tree stand, and whether
or not you want to use attractant and/or cover scents. You
know, just in case you want the deer to stand absolutely no
chance at all.
After you decide not to practice at the target range
(because, come on, you're a hunter! A gatherer! A warrior!
You don't need no stinking practice!), your final choice is
location. You can choose from the Indiana winter, Arkansas
autumn woodland or Colorado alpine meadows. Then you hunt.
You're first presented with an overhead map, upon which
you click and click and click until your hunter finds some
indication of deer activity. After searching the area a
little more, it's pretty easy to pinpoint where the heavy
deer traffic is, so you hunt.
And that's when then the game gets boring. Hunting in
this game consists of spinning in circles, ocassionally
using your deer call or rattle to get the "family
Cervidae's" attention. You can also use the binoculars if
you're so inclined, but they're pretty much useless. I found
that you could see the deer with or without them in every
instance. After some unasked for and useless suggestions
from your computer hunting pal (helpful advice such as "I'm
getting cold" or "Nothing yet"), a deer can eventually be
spotted walking towards you. After some time, it gets close
and turns for a few seconds...offering you a clear shot at
the "kill zone." I suggest you wait until the deer turns and
walks away again, because it's much more fun to shoot them
in the butt.
That, my hunting friends, is the game. The whole game.
After shooting a deer, you get to see its head hanging in
your trophy room. Then you start all over.
So would someone please tell me why this game was so
popular? I mean, it's not that it's bad, but that it's so
sparse. At $19.99, it's priced at the level of most
shareware. But I've played many shareware games that have
had three or four times the depth of "Deer Hunter." Why are
there only three areas in which to hunt? Why does only one
deer show up at a time (at least in my hunting trips)? Why
didn't the designers take into account the preparation of
the hunt?
Of course, I've never been hunting, so I can't really
speak of "Deer Hunters'" accuracy. I did describe the game
to my brother-in-law, who has tried numerous times to kill
himself a deer in the woods behind my parents' house, and
his response was, "If it's boring, it's probably pretty
accurate."
So maybe that's the point. Maybe some people want to sit
in front of their computer all day and just...stare. The
graphics are engaging, and the nature sounds are relaxing,
but I don't play computer games to relax.
So I'm putting "Deer Hunter" away with all those William
Faulkner novels I haven't looked at since college. Had I
become an English professor, I might've grown to like
Faulkner between semesters when I couldn't teach. Had I
become a hunter, I might've grown to like "Deer Hunter"
between seasons when I couldn't hunt. But...nope. I'll
instead just bide my time until Mark Leyner writes another
book or until MacSoft releases "Unreal."
Now those, I understand.
Applelinks Rating
Oh, and a special note. Credit the creators of "Deer
Hunter;" not only is the game endorsed by
Wildlife
Forever, but a portion of the proceeds from "Deer
Hunter" go to this organization "to help preserve
conservation efforts in North America."
Genre: Simulation
Platform: MacOS
Format: CD ROM
Developer: Sunstorm Interactive
Publisher:
MacSoft
Requirements: PowerPC (80MHz or faster
recommended), 16MB RAM, MacOS 7.1 or later, color monitor,
CD ROM.
Network feature: No
Retail price: $19.98
Availability: Out now
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
|
[an error occurred while processing this directive]
|
|