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Game:Dark Vengeance
Reviewed by: Kirk Hiner
I never played too much Dungeons & Dragons when I was
younger. I got into Star Frontiers for a while, but the
whole spell casting thing never really appealed to me. I can
remember staying up late at Church Camp a few nights to get
through a game of D&D, but I had more fun trying to kill
myself and my friends than I did at attempting to accomplish
anything. I'm older and wiser now, though, and the carefree
days of youth have given way to
the...well...the carefree days of adulthood. I mean, I'm a
game reviewer, for cryin-out-loud. I haven't done too much
growing up over the past fifteen years.
Good thing,too, as it gives me an excuse to spend far too
much time playing games such as MacSoft's Dark Vengeance.
Despite its unfortunate name ("Dark Vengeance" would
serve better as the title of a USA Network original movie
starring Joan Severence and Anthony Perkins), this is an
entertaining game. A great combination of adventure and plot
compensate for some shaky interface elements, making Dark
Vengeance worth the money and time.
The premise is nothing new; an evil hoard arises to rein
destruction on all mankind. Rather than organize an army to
fight off this menace, the onus of saving the Earth falls on
one person--either Nanoc the Gladiator, Kite the Trickster
or the Jetrel the Warlock, depending on how you prefer to
fight. Me? I went with Nanoc for two reasons. One, as I've
mentioned, I'm not much for magic spells, and Nanoc is the
type of guy who'd rather swing an axe at someone than throw
a fireball. And two, his name spelled backwards is Conan,
which was a movie produced by Dino DeLaurentiis, who also
produced my favorite movie of all time,"Flash Gordon." Kite
spelled backwards is Etik, and Jetrel is Lertej, neither of
which recall any movies of note.
Excuse my tangent.
Now, learning to control even the brutish Nanoc proved a
bit tricky, as Dark Vengeance utilizes a control scheme
called chording. For those who don't know, chording involves
using modifier keys to control different actions your
character can take. For instance, if you use 8 to move
forward, you'd use Control + 8 to attack forward, Z + 8 to
jump forward, and Control + Z + 8 to dodge forward. It's
actually pretty handy once you get used to it, but be
prepared to either save your game a lot or use the cheats
until you do.
And explain this to me. I mean, I know that cheating is
big in today's society. I saw the N.Y. Jets cheat to beat
the Seattle Seahawks in this past football season, I cheated
on my multiplication tables in third grade so that I could
go the A&W Root Beer Stand with Mrs. Wollesson, and lets
not even bring up our wonderful President. But why did
Reality Bytes find it necessary to make cheating an option
in the game? Invincibility is a feature you can select, not
a code you have to dig up on the Internet. Perhaps they
anticipated the difficulty people would have trying to fight
in the narrow hallways of this game.
That, actually, is my only major complaint about this
game. Most of the quarters in which the action takes place
were more cramped than a subway car in Tokyo at rush hour.
Having little room to move greatly hindered my ability to
fight; I can't imagine how difficult it would've been with
Jetrel or Kite who need room to cast their spells. On top of
this is the gamma problem. I'm used to sacrificing
brightness when playing 3Dfx accelerated games, but...well,
they don't call it DARK Vengeance for nothing. In some
areas, I had to shut off every light in the room just to be
able to see my Nanoc, let alone whoever was currently
attacking him. To be fair, the gamma toggle option was
disabled on my computer, for reasons unbeknownst to me. I'll
be curious to learn if others had this same problem.
Having said that, I should also point out that--when you
can actually see the graphics--they are pretty sweet with
RAVE acceleraction (no Glide support here, but see below for
the trick to get hardware acceleration with the GameWizard
Voodoo2 card). Even better than the surroundings are the
battles. Most of the spells are wicked to watch, some of the
nasties die in really cool ways, and the melee weapons leave
a wild ghost-trail after you swing them, green if you
missed, red if you connected.
The story in Dark Vengeance just gets better as the game
progresses, which is rare in action-based titles. Like a
good book, the further you get into Dark Vengeance, the more
interesting it becomes. It's this feature that sets it apart
from comparable games such as Unreal.
Dark Vengeance does have a network option, but I wasn't
able to give that a go. Well, more like I wasn't willing to
give it a go. Call me crazy, but I'm not into getting my
butt whooped online by some eight-year-old in Redmond named
"PC_Rewls."
Besides, I do have to save some time for watching all
those USA Network original movies. I hear they're working on
one right now in which a character played by Joan Severence
gets entangled in a web of sex and murder. How's that for
cutting edge?
- Genre: Action/Adventure
- Platform: MacOS
- Format: CD
- Developer: Reality Bytes
- Publisher:
MacSoft
- Requirements: PowerPC (180MHz 603e or 132 MHz
604), System 7.6.1, 32MB RAM, 50MB hard disk space, 256
color monitor, CD-ROM drive
- 3Dfx Support: Rave
- Retail price: $39.95
- Network Feature: Yes
- Availability: Out now
Applelinks Rating
Now, for those of you with Voodoo2 cards. You'll have to
create a different startup set using the RAVE driver
included on the DV disk. Keep the Game Wizard Glide
extension enabled, but disable the Game Wizard RAVE driver.
When playing other 3D accelerated games, however, it's
probably best to switch back to the Game Wizard RAVE.
Thanks to Jennifer Ho at MacAddict for giving me this
information.
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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