Review: Connectix Virtual
Game Station
By: Kirk
Hiner
- Genre: Emulation
- Format: CD
- Developer:
Connectix
- Publisher:
Connectix
- Minimum Requirements: Factory original G3, Mac
OS 8.0, 10MB RAM, 3.5MB hard disk space, CD ROM
- Network Feature: No
- 3Dfx Support: Rave
- Retail Price: $49
- Availability: Limited
This is the last thing I need. I mean, I'm a busy man. I
have a fiancee. I have a job. I have a novel to finish
editing and get out to the publishers. I have reviews and
columns to write each month. I have meals to cook and CDs to
hear and DVDs to watch and showers to take and posters to
hang and envelopes to seal and doors to open and brakes to
pump. I don't have time for this. The last thing I need
right now is more games to play. Yet with the acquisition of
one tiny software package, I suddenly have hundreds of
PlayStation games at my disposal.
I'm doomed. Within months I'm going to be broke and
alone, abandoned by those who love me for the simple matter
that I abandoned them for the Connectix Virtual Game
Station.
CVGS has been out for some time now...sort of. Most Mac
gamers know that soon after its heralded release at MacWorld
San Francisco in January of 1998, those tightwads at Sony
managed to halt the title's production. However, the
packages that got out before the injunction are still
allowed to be sold. As a result, most catalog resellers
still have inventory, and the MicroCenter near me in
Cleveland had at least ten copies on the shelf in late
November. So it's out there. And if you see it, buy it.
Well, unless you'd rather have the real thing, of course.
CVGS retails for right around $50. That's half the going
price for an actual Sony PlayStation. So should iMac and G3
or G4 owners pick up CVGS or just go ahead and get an actual
PlayStation? Well, let's see...
I'm impressed at how easy CVGS was to get started. It
installs just like any other game, and even verifies that
you have the proper ATI drivers. If not, it notifies you
during the installation so that you can install the drivers
included on the CD. After restarting the Mac, CVGS is ready
to go. Perhaps the single best feature of the emulator is
the ability to recognize PlayStation discs. When one is
placed in the Mac, CVGS automatically launches and starts
the game.
Setting up the joystick and/or keyboard is just as
simple. You're provided with a graphic of a PlayStation
joystick with boxes assigned to each of the buttons.
Clicking on the box activates it, then you select the
corresponding button on either the keyboard or gamepad. Two
people can play at once, using either a gamepad/keyboard
configuration, or gamepad/gamepad with each gamepad being
plugged into a separate USB port. The instruction manual
suggests that this may involve unplugging the keyboard, but
hey...that's the beauty of USB, right?
The preference menu offers a couple other options as
well, such as the ability to adjust the volume of
PlayStation games separately from the system volume, and to
assign Memory Cards, which is a major improvement over the
PlayStation itself. Rather than purchasing dozens of memory
cards to save games, you simply create them on the hard
drive. For those who rent a lot of games and have to keep
coming back to them, this is a huge convenience.
Apparently, whereas PlayStation games usually play in
16-bit color, many of the movies are in 24-bit. CVGS gives
you the option of viewing the movies in 16-bit color so that
the monitor doesn't have to go through the mode switch. This
doesn't harm the monitor, of course, but the screen will go
blank for a moment while the monitor resets itself.
Okay, this is all well and good...but how do the games
play? It is emulation, after all, and emulation is never as
good as the real thing. Well, I must confess to liking
imitation crab meat more than actual crab, but that's
neither here nor there. The fact is that CVGS does a great
job of running most PlayStation games...most of the time.
When running CVGS on Tieraney's 333MHz iMac, I
experienced quite a few problems with the movies stuttering.
The games would play just fine, but I couldn't get the
movies to play properly. None of the normal tricks would
work, such as shutting off virtual memory and allocating
more RAM to the application. However, I didn't have as many
instances on my 450MHz G4. Quite often, the movies are just
as enjoyable as the gameplay, so I'd like to see this issue
addressed in future versions.
Another odd quirk involved the loading of the game. CVGS
seemed to hang on some loads, and would get the game started
if reset command was selected. That's not a major problem,
but it is somewhat of an inconvenience.
And then there's compatibility. My access to PlayStation
games is somewhat limited right now, so I wasn't able to do
as much testing as I would've liked. I can report that Alien
Trilogy, Tomb Raider, Jeopardy, Tetris Plus, and Duke Nukem:
Time to Kill all worked just fine. The only game I tested
that didn't work was Army Men 3D. For a list of games that
Connectix recommends for use with CVGS, visit
www.virtualgamestation.com.
Despite its capabilities, I'm afraid that the Connectix
Virtual Game Station will have a limited audience. People
who want PlayStation games are most likely just going to buy
a PlayStation. And with the wealth of great games coming out
for the Macintosh right now, most Mac users don't need to
look to emulators to get the good stuff. However, if you've
got a Mac with a G3 or G4 and you just can't wait for our
own version of Tomb Raider: The Last Revelation or Driver,
then CVGS is the way to go. Just be sure to rent the games
before purchasing them to verify that they work.
That's it for this review. I'm off to the store, as I
just noticed that one of the supported games is called
Skeleton Warriors. And if it has skeletons in it, the
entertainment value will far exceed the money invested. It's
just one of life's guarantees.
Applelinks Rating
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