Review: Mac Action Sack
By: Kirk
Hiner
- Genre: Action Collection
- Format: CD
- Developer:
Bungie
- Publisher: Bungie
- Minimum Requirements: 68040 Mac, System 7.0,
4MB RAM, 8-bit color monitor, CD-ROM
- Network Feature: Yes
- 3Dfx Support: No
- Retail Price: $19.95
- Availability: Out Now
Some of the best advice I received was given to me during
college. I was in the most horrific play of all time (In
the Matter of J. Robert Oppenheimer, for those of you
taking notes), playing a witness in what was supposed to be
a courtroom drama. Along with the other witnesses, I spent a
good deal of time backstage waiting to be called upon.
That's probably for the best because the play was so boring
that--and I swear this really happened--one of the actors
fell asleep onstage during a performance!
Also, while back there, I received these words of wisdom
from a guy named Stan:
"When doing stand-up comedy, never do a full
hour of top ten lists."
You'd really have to know Stan to appreciate the
statement. He was also infamous for asking me if boils are
contagious, and for suggesting to a class full of feminists
that perhaps the main female character in
Joyce
Carol Oates' short story "Where are You Going, Where
Have You Been" deserved to get raped.
When I think of Stan, I can only shake my head in
bewilderment. Yet I'm going to pull a Stan right now. I'm
not going to give you an hour of top ten lists, but I am
going to give you one. This comes from the good folks at
Bungie, and it's their suggestion on what one can do with
the sack in which the software of the Mac Action Sack ships.
10. Pack a lunch, have a picnic
9. Cover broken parking meters
8. Wet bathing suit tote
7. Put your extra pennies in it
6. Contain rabid badgers
5. Squeezin' cheese
4. Windsock
3. Trick or treating
2. Fill with acorns and other nuts
1. Emergency colostomy bag
I won't review the comedy content therein, but I will
suggest for your approval that number nine is easily the
funniest. What I am going to review is the content of the
Mac Action Sack...again, for your approval.
One CD, six games, many hours lost. That's pretty much
what you get from this compilation. The Mac Action Sack
ships Minotaur, Pathways into Darkness, Abuse, and the
complete Marathon Trilogy. That's some really good stuff,
provided you don't already own them. But Bungie has made
their purpose for this compilation quite clear. Well, their
first objective is to make many, many dollars, of course.
But their second is to introduce new iMac and iBook owners
to the wonderful world of Macintosh gaming.
As always, Bungie succeeds. So let's take a quick look at
how they've done so.
Minotaur
This multiplayer role-playing game holds the distinction
of being the first game to ever be published as a Bungie
title. The graphics are simple yet elegant, and the gameplay
is typical of today's higher-tech role-playing games. You
create a character and send him/her into numerous
adventures. With the assistance or hindrance of your
co-players, you must solve puzzles and complete missions,
gaining skills and knowledge as you progress.
Mac users who are used to the real versions of
Dungeons &
Dragons type games will probably enjoy this introduction
to their computer counterparts. Those who have played more
modern computer versions, however, may be put off
by the dated look and capabilities of Minotaur. Minotaur's
big fault, however, comes from the multiplayer
capabilities...or lack thereof. There is no effective way to
play it alone, yet the multiplayer game is only compatible
over an Appletalk or ethernet network. Forget playing this
with your friends across the street or across America.
Minotaur is relegated to those with with Macs directly
connected to one another. Good for graphic design firms, bad
for everyone else.
Pathway into
Darkness
After Maelstrom, this may be one of the first games I
ever played on my LCII. It was only a demo, I believe, but I
recall thinking how cool it was that I was seeing the game
through the character's eyes. The rest of the world
apparently thought so as well, and the gaming market quickly
became bogged down with first person shooters. Pathways
wasn't the first of its kind, but it was the first notable
title for the Mac (correct me if I'm wrong), and for that it
deserves a round of applause.
The game is still fairly fun these days, and the
crudeness of the graphics and gameplay give it an odd charm
in much the same way that the guys in the rubber suits give
Godzilla> movies charm. It's also somewhat of a release to
play a first person shooter without having to use every key
on the keyboard. Left, right, forward, backward, shoot.
Sometimes, that's all you need.
Abuse
And sometimes, it's not. Although it's later in the
release cycle than Minotaur or Pathways, Abuse is the one
that's most reminiscent of the early arcade games. It's a
side scrolling action game in which you use the keyboard to
move your character and the mouse to aim your gun.
And believe me, there's a lot of aiming to be done. Abuse
is intense, and the complexity of the controls only adds to
the confusion on screen. But it also doesn't take long to
realize that the controls are perfect for a game of this
type. Get used to them and get ready to kick some alien
butt.
Abuse is the kind of game that, as a kid, I would've
stayed up all Saturday night playing with my friends. Heck,
who am I kidding? I would've stayed up all night playing
this in high school and college as well. Were it not for my
desire to keep my current job, I'd stay up all night playing
it now. This would actually prove to be beneficial in the
long run as it would keep me away from...
The Marathon
Trilogy
Consider this History of the First Person Shooter 101.
Marathon, Marathon 2: Durandal, and Marathon Infinity. It's
not entirely unlike watching the first Star Wars trilogy in
one sitting; the effects steadily get better, the story
continues to develop, and Han Solo loses all of his
personality by the end of it all.
Okay, so the analogy isn't perfect, but what analogy ever
is?
It's arguable that the Marathon Trilogy kept Macintosh
gaming alive in the early nineties, and it's easy to see
why. A great combination of action and puzzles, it set the
standard for the onslaught of first person shooters to come
out for the both the PC and the Mac for years to come.
And that's just what this collection is all about. These
games have set standards, and the Mac Action Sack is here to
point this out to all the new Mac owners. But it also serves
as a great reminder to those who have been playing games on
their Macs for some time now, and it catches up those of us
who may have missed these games. Like great songs and movies
of years past, classic games don't die. Although technology
may have surpassed them, other elements keep them fresh.
Such is the case with the bulk of the Mac Action Sack.
So let's review. Mac Action Sack from Bungie? Excellent
gift. Two tickets to see In the Matter of J. Robert
Oppenheimer? Horrible gift...unless you're looking for
a cure for insomnia, that is.
Fell asleep onstage. I still can't get over that.
I was good, though.
Applelinks Rating
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