[Retro Review] Babel
By: Bill
Stiteler
- Genre: Text Adventure
- Format:
Shareware
- Developer: Ian Finley, Illuminated Designs
- Minimum Requirements: System 7
- Network Feature: No
- 3Dfx Support: What do you think?
- Retail Price: $5.00
- Availability: Out Now
My friend Dale got me a Sony Playstation, basically so I
could play Lunar: Silver Star Story. It's a funky
Japanese RPG adventure that I was having fun with, but as
often happens, I got stuck. So I hopped on the internet to
look up a hint. I came across a Lunar FAQ, and the first
question on it was "How can you play a game that is only
2D?"
I like to believe this really is a frequently asked
question, but then, I like feeling superior to people. I
like to think that there are people out there who think that
a game's quality is determined by its hardware requirements
and who also wonder why Julia Roberts hasn't been nominated
for best actress. I'd like to sit these clowns down with a
copy of Vanya on 42nd Street and watch their heads
explode as I tell them that people used to play games that
were nothing but text.
Set the Waybac for the early 1980s, Sherman, before we
knew what a Megahertz was, and a little company named
Infocom ruled
home computer entertainment with "interactive fiction." A
buzzword today, but we had it twenty years ago, Skippy. The
flagship, Zork, still haunts me; how is it I can
frag Necris from across the room, but I could never defeat
the man with the "lean and hungry look?" The fiendishness of
the puzzles in Hitchhiker's Guide to the Galaxy
makes Myst look like, well, Riven, and
before Leisure Suit Larry strutted his stuff across
our screens, there were the Leather Goddesses of
Phobos.
The limitations of the technology only added to the
challenge. We're talking about entire games that came on a 5
1/4" floppy, and you'd spend six months playing them,
drawing maps that would cover an entire wall. The language
recognition was almost ridiculous--whether you were in deep
space or the seven seas, everyone seemed to know the phrases
"I'm not interested in that" and "I don't know anything
about that." But the parser got more sophisticated, as did
the stories.
Then, as Charlie Chaplin said, just as they got it right,
they stopped making them.
Video killed the text-adventure star, and after trying to
add primitive graphics to its rich stories, Infocom got
gobbled up, and that's all she wrote. But much like Mac
evangelists, there are still those who keep the torch of
interactive fiction alive. One such person is Ian Finley of
Illuminated Designs, who has just released the latest
version of Babel, an interactive fiction adventure
available at the
Interactive
Fiction Archive.
The game is classic interactive fiction--you wake up in a
location you don't recognize and have to piece everything
together. And while it runs quite a bit shorter than the
epics of Infocom (I got through it in one day), all the
elements are solid. I was playing in a well-lit office in
the middle of the day, but as I made my way through the
chilly, deserted hallways of Babel, I found myself getting
the creeps. The puzzles weren't especially difficult, but
they made sense, and more importantly, served to tell the
story. And the story had a nifty gimmick--you have the
ability to touch certain objects and see events from the
past--which ties everything together.
I can't tell you too much about the game without spoiling
a lot of the surprises, but allow me to hammer home that
it's solidly written with a lot of atmosphere and characters
you'll want to find out more about. As a shareware release,
Babel is more of a short story than a novel. But if you
register, you get a discount on the upcoming deluxe version,
and some "neat freebies." But that's not really what
matters, because for 600k of great story, I'll break out my
C-64 and tape drive in a sec. But:
> Offer Bill seven CDs of Phantasmagoria?
"I'm not interested in that."
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