Review: America's Greatest Arcade Hits 3D
By: Kirk
Hiner
- Genre: Arcade
- Format: CD
- Developer: Webfoot Entertainment
- Publisher:
MacSoft
- Minimum Requirements: PowerPC, System 7.1,
16MB RAM, CD-ROM
- Network Feature: No
- 3Dfx Support: No
- Retail Price: $19.99
- Availability: Out Now
The movie theater in Ashland, Ohio still has an original
Space Invaders machine in the lobby. I kid you not. It's not
that they're going for a retro thing, but more that they
just never bothered to upgrade. They also haven't bothered
to upgrade the sound system since probably 1982. They did
get new seats a couple of years ago, but they've since been
carved up pretty good. You'd think that if they were going
to improve the theater, they'd've spent their money on
something that can't be so easily ruined by a couple of punk
kids with the pocket knife they took from their dad's
pickup.
Needless to say, I don't go see movies in Ashland. I
therefore don't get to play Space Invaders...well, except in
emulation. I'm sure that all of you have downloaded and
tried out
MacMame.
I did, and have since given up on it. The constant upgrades
became a hassle to download, and it was inevitable that
certain ROMs would break with each upgrade of the core
program.
But then I saw
MacSoft's
America's Greatest Arcade Hits 3D at the MacWorld expo, and
I just knew I had to give it a try. And I'm happy to report
that, compared to the other emulation titles available,
AGAH3D fared pretty well.
In my review of
Intellivision
Lives!, I mentioned how cool it would be if someone were
to take those games and update them for today's technology.
That's essentially what Webfoot Technologies did. They
transferred the basic elements of Space Invaders, Pac Man,
Q-Bert and Tetris to games that are more fitting to today's
machines.
Although the title may imply it, none of these games
require 3D acceleration. Instead, a simple 3D persective and
colorful backgrounds have been added, making the games much
more interesting to look at. But to properly review this
package, each title should be looked at individually.
Alien
Invaders
In all honesty, this translation owes more to Galaxian
than to Space Invaders. Although the protective barriers are
back, the aliens have a more aggressive attack pattern. The
early levels begin with the traditional sweeping left and
right, dropping one level closer to you each time. The
occasional mother ship, in many different incarnations this
time (Army balloons, top hats, space ships...you name it),
passes overhead, and shooting it causes an object to be
dropped. If you catch this object, you're rewarded with
different types of ammunition.
Of course, the aliens have different firepower as well.
They drop bombs, missiles, homing devices...and some even
kamikazee after they've been shot. Different alien ships
even have different attack patterns. Some circle the screen,
others swoop down at you...but luckily, you're now provided
with a jump button. If a homing device won't leave you
alone, simply jump above it and let it explode harmlessly
beneath you. Just be careful where you land.
Although I do recognize Space Invaders as a classic--it
not only helped to launch the video game era, but also
spawned a pretty good song by Uncle Vic--I think I'm safe in
saying that it hasn't aged well. This updated version
breathes new life into it, while faithfully maintaining the
feel of its predecessor.
Munch Man
Pac Man had a song too, right? "Pac Man Fever" by Buckner
and Garcia. I may have owned that album, but I never liked
the game. It was huge, mind you, and I never understood the
lines behind the machine as people waited their turn to play
while the Donkey Kong machine was already open. And although
Munch Man won't generate any lines, it is a bit more fun to
play.
This time the maze is in the air, hovering above some
fairly attractive landscapes. There are three areas in which
you can munch: Fantasy Land, Mystic Mazes and Wild World. I
generally stuck with Fantasy Land because that's the name of
the strip joint close to Ashland, and I kept thinking I'd
get to see...well, I didn't, so nevermind. But each theme is
brightly colored and filled with objects for you to collect.
Oh, and ghosts, of course.
The mazes are much more complex than in the original Pac
Man. They're now filled with objects that toss you in the
air or propel in a certain direction, and you need to pick
up keys in order to access different parts of the maze. Of
course, with a maze this complex, they couldn't possibly
show the whole thing at once. Therefore, you can't always
tell where the ghosts are or see which sections of the maze
you still have to explore. An overhead map such as in Myth
would've been helpful here. And the 3D pespective gets in
the way a little in Much Man. Although it's certainly more
fun to look at, it's also difficult to tell sometimes from
where you need to jump (there's that new jump feature again)
to reach some of the dots, and quite often you can't see the
ghosts until it's too late. Still, this is the first Pac Man
incarnation I've found to be even remotely entertaining, and
that's quite a feat.
Qube Jumper
Of the four, I think that Qube Hopper translated the
best. The original Q-Bert was already as 3D as a game could
get in its day, so Qube Jumper really only had to be more
attractive. But the programmers didn't stop there. For
instance, the music in this game is the best of the bunch.
It calls to mind those cheesy synth-themes of "Miami Vice"
and "Beverly Hills Cop," a perfect compliment to the bouncy
antics of Jumpy.
Speaking of which, I suppose I should explain the game to
those who aren't familiar with Q-Bert. Basically, you're
this freaky looking thing that hops across a platform of
blocks, turning them colors once you touch them. After
you've turned them all, the level ends and you advance to
the next. As you're jumping around, boulders tumble down to
crush you, frogs hop down to turn your blocks back to their
original color, some springy snake thing seeks you out to
kill you, and so on. You do get some help, though. If you
catch a falling hourglass, the bad guys all freeze for a
precious few seconds. There are also beachballs upon which
you can hop to take you back to the starting block,
destroying all the enemies on the board in the process. The
levels become more interesting and challenging as the game
processes, making this a quite addictive game. Plus, it's
got that "cute factor" that'll make it enjoyable for pretty
much everyone.
Tetra
Madness
And finally, we come to Tetra Madness. Although this
version of Tetris is more attractive, it's not really more
fun. The controls are too cumbersome, and the board doesn't
seem to be long enough to allow you much time to get the
pieces turned. And oh, those pieces. Tetra Madness contains
many more shapes than the original Tetris, which calls for a
more complicated strategy. And not only are there more
shapes, but there are...well...goblins, anchors, bombs,
weights...all manners of junk. The placement of these is as
important as the shapes themselves, as each has its own
personality. For instance, goblins either fill in gaps
across or down, weights compress columns, bombs explode
pieces...you get the idea.
Also different from the original is the way that levels
are handled. Once you complete a level, the board is wiped
clean and you start over again. Considering the difficulty
of this version, that's some welcome relief. But once you
get into the higher levels, they start with blocks already
filled. Another interesting touch, but not enough to save
the game from its bloated self.
As a whole, the software suffers from a few interface
problems. First, the game has to be played at 640x480. It
resizes itself, of course, but this doesn't do much good on
PowerBooks or computers that don't have the ability to
resize. And rather than just black out the extra screen
space, AGAH3D leaves it visible. The color palate for the
game warps the colors all around and proceeds to flash them
violently while you play. This is fine if you're into
psychadelica, but it's not so great for just playing games.
And second, each of the four games installs as its own
application. So if you want to quit Qube Hopper and move
onto Munch Man, you have to quit the entire application and
launch the next game individually. I would've prefered an
interface like what's in MacMame where, after quitting a
game, you're taken back to a menu that allows you to chose
from all the others.
Despite these shortcomings, America's Greatest Arcade
Hits 3D is a fairly fun title. The updates to the classic
games work for the most part, and they're easily playable by
the whole family. Hopefully, this title will be successful
and we'll be presented with updates to other classic games
as well...just as long as we don't have to suffer through an
update to that "Pac Man Fever" album as well. I'm just not
sure I could handle it.
Applelinks Rating
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