Review: Age of Empires
By: Kirk
Hiner
- Genre: Strategy
- Format: CD
- Developer: Ensemble Studios, Microsoft
- Publisher:
MacSoft
- Minimum Requirements: 150 MHz 603 PowerPC,
System 7.5.3, 32MB RAM, 70MB hard disk space, CD-ROM
- Network Feature: Yes
- 3Dfx Support: No
- Retail Price: $49.95
- Availability: Out Now
Inevitably, on a Saturday afternoon you can find a movie
about gladiators. I'm not sure why this is. I don't think
one has been made since Charlton Heston started focusing his
energy less on prop swords and more on real guns. But
apparently he made enough before then to bombast our
weekends with burly men in skirts and sandals, riding atop
elephants.
In that tradition, MacSoft has now given us Microsoft's
(did I just say Microsoft's?) Age of Empires. And why not?
When this game came out on the PC, it was hailed as a
milestone in computer gaming. Of course, this was back when
Microsoft still intimidated everyone but us Mac users, and
to give them a negative review at that time would've
resulted in broken legs and a trashed apartment. I mean, is
it a coincidence that this Microsoft game is called Age of
Empires?
But hey, like a father trusting his teenage daughter out
on a date with the guys in Kid Rock, so do I trust MacSoft.
I got this game, I played it, and it's pretty good. Yeah,
it's pretty good.
The premise is simple enough; build an empire. You start
with a couple of huts and a few guys in the woods, and end
up controlling the entire Phoenician Civilization...whoever
they were. But of course, it's not easy. There's an awful
lot to manage, and there are a lot of enemies who'd like
nothing more than to crush you and the ballista you rode in
on. Well, provided you advanced far enough to make a
ballista. In order to build your empire, after all, you have
to keep on evolving. From the stone age to the tool age to
the bronze age to the iron age, the times they are a
changin.' If you want to survive, you'd better change right
along with them.
A lot of your success in Age of Empires depends upon how
quickly you advance from age to age. To do so, you mainly
need to construct buildings that take advantage of your
current knowledge. And to construct buildings, you need
resources. Such is the core of the game. Your villagers must
gather the four main resources--food, wood, stone and
gold--and use them to build up your properties, provide for
your people and trade with other civilizations. The quicker
you can do this, the sooner you can arm your civilization
and conquer neighboring lands.
In the early levels of the game, I thought Age of Empires
was a lot of fun. In fact, it was even relaxing. The
scenarios weren't that hard to beat, and the nice graphics
and sound were somewhat soothing as my band of hunters
scouted the land for prey. Conquering neighboring
civilizations was simple enough using basic war strategy,
and I enjoyed watching my towns and armies grow.
But then came the Navy. Suddenly my enemies had ships,
and I couldn't get a thing accomplished. It was impossible
to destroy them from land, and I couldn't get ships of my
own built because the enemy would sink my docks before I
could complete them. It was only with the help of a rocket
launching car (ah, cheat codes) that I was able to complete
some of the levels.
I also became extremely annoyed by the AI of my people.
In the later levels, when you've got entire cities to run,
it would help if some of the citizens could figure a couple
of things out there own. But no. They can't even figure out
how to walk around trees most of the time, and quite often
become easy prey for enemies and animals. Perhaps Age of
Babysitters would've been a more appropriate title for this
game. In a game as attractive as this, I would have liked to
sometimes just sit and watch my people do their work. But
with all those resources to manage and soldiers, farmers,
priests and builders to control, you're never afforded that
opportunity.
Still, this difficulty factor coupled with the amount of
time it takes to play out the scenarios means that the game
will have a place on your hard drive for a long time to
come. Good thing, too, as MacSoft--who are generally very
good about bundling the expansion packs in with the first
release of the Mac port--left us high and dry this time.
They did, however, include a mission editor in case you
really want to be God, and with the multiplayer
feature, you can take on other gods as well. However, they
have to be Mac users; multiplayer games are limited to
communication between Macs only.
I sure hope this doesn't mean that Charlton Heston can't
play.
Applelinks Rating
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