Tabula Digita Introduces Latest Version of DimensionM Multiplayer Video Games for Math

2644 Tabula Digita, a pioneer in the educational video game movement, today announces the latest version of its award-winning video game series, DimensionM. With vastly expanded math content, improved reporting functionality and new multimedia features, DimensionM combines technological advances in video game design with the latest research in math curriculum and instruction to provide an educational tool that will help increase student engagement, time on task, and achievement scores.

The new DimensionM release includes more than 200 math skills, across elementary, middle and high school curriculum packs. It also includes the addition of a fourth mission called TowerStorm; a new custom avatar creation feature; and a new open choice curriculum element that allows students to play against any other students in the network, even if they re working on different math skills, and topics, or if they are at different grade or proficiency levels. The games adhere to National Council of Teachers of Mathematics (NCTM) and state standards, and are currently used in schools and districts across the country.

As with any new technology or approach, educational video gaming initially faced market skepticism when Tabula Digita introduced the DimensionM games in 2003. Over the past six years the company has worked with researchers, solicited educator input, and employed advances in multimedia technology to implement upgrades and improvements to the series, culminating in this latest release of DimensionM.

Today, educational video games are no longer viewed as experimental, but rather, are accepted as mainstream supplemental tools, fueled in no small part by studies from the University of Central Florida and others showing that games like the DimensionM series can improve students mathematics understanding and skills, and significantly raise scores on district-wide math benchmark exams.

Educational video game technology has witnessed a remarkable transformation, said Ntiedo Etuk, chief executive officer and co-founder of Tabula Digita. DimensionM provides a specialized and unique 21st century learning experience for each individual learner. It features dynamic three-dimensional learning environments where students are transported to a virtual world bursting with action &and proven math instruction.

Just as Tabula Digita s video games have advanced, so have their implementation models. Educators don t necessarily need gaming experience to customize the DimensionM software to fit precisely into their math programs. The games can be used to supplement classroom curriculum, enhance after-school efforts and support math clubs. They can also be used as an intervention tool for struggling students while keeping advanced students challenged. Further, the DimensionM games offer instant, year-round, real-time progress reporting that keeps teachers in touch with student achievement levels.

The new DimensionM Multiplayer video game series is available on both Windows and Macintosh platforms. There are several purchase options available for schools and districts to consider when purchasing the new DimensionM games.

For more information, visit:
http://www.DimensionM.com

Tabula Digita Introduces Latest Version of DimensionM Multiplayer Video Games for Math

A New Equation for Measurable Improvement in Student Math Scores

Tabula Digita, a pioneer in the educational video game movement, today announces the latest version of its award-winning video game series, DimensionM. With vastly expanded math content, improved reporting functionality and new multimedia features, DimensionM combines technological advances in video game design with the latest research in math curriculum and instruction to provide an educational tool that will help increase student engagement, time on task, and achievement scores.

The new DimensionM release includes more than 200 math skills, across elementary, middle and high school curriculum packs. It also includes the addition of a fourth mission called TowerStorm; a new custom avatar creation feature; and a new open choice curriculum element that allows students to play against any other students in the network, even if they re working on different math skills, and topics, or if they are at different grade or proficiency levels. The games adhere to National Council of Teachers of Mathematics (NCTM) and state standards, and are currently used in schools and districts across the country.

As with any new technology or approach, educational video gaming initially faced market skepticism when Tabula Digita introduced the DimensionM games in 2003. Over the past six years the company has worked with researchers, solicited educator input, and employed advances in multimedia technology to implement upgrades and improvements to the series, culminating in this latest release of DimensionM.

Today, educational video games are no longer viewed as experimental, but rather, are accepted as mainstream supplemental tools, fueled in no small part by studies from the University of Central Florida and others showing that games like the DimensionM series can improve students mathematics understanding and skills, and significantly raise scores on district-wide math benchmark exams.

Educational video game technology has witnessed a remarkable transformation, said Ntiedo Etuk, chief executive officer and co-founder of Tabula Digita. DimensionM provides a specialized and unique 21st century learning experience for each individual learner. It features dynamic three-dimensional learning environments where students are transported to a virtual world bursting with action &and proven math instruction.

Just as Tabula Digita's video games have advanced, so have their implementation models. Educators don't necessarily need gaming experience to customize the DimensionM software to fit precisely into their math programs. The games can be used to supplement classroom curriculum, enhance after-school efforts and support math clubs. They can also be used as an intervention tool for struggling students while keeping advanced students challenged. Further, the DimensionM games offer instant, year-round, real-time progress reporting that keeps teachers in touch with student achievement levels.

The new DimensionM Multiplayer video game series is available on both Windows and Macintosh platforms. There are several purchase options available for schools and districts to consider when purchasing the new DimensionM games.

For more information, visit:
http://www.DimensionM.com





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