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Talking Out of Both Sides of Your
Mouth
Essay by:
Marc Zeedar
Walking the dual-platform tightrope is difficult, but
Marc has some ideas on what publications can do.
Traditional graphic artists are no doubt familiar with
traditional graphic design publications like How and
Communication Arts. Those publications were slow
making the transition to desktop publishing, however,
opening the door for more computer-oriented design
publications. One of the earliest of these was
Publish.
From the start I found Publish interesting, but
awkward. Unlike most computer publications, Publish
made the innovative decision to be a multi-platform
magazine, dividing the focus between the Mac, PC, NeXT,
Atari, and Amiga platforms. It was a neat idea, but the
implementation was flawed.
Publish went so far as to use both PCs and Macs in
the production of the magazine, showing a list of the
software and hardware used to produce each issue. They
didn't want to offend either camp, so they tried to divide
content equally, similar to the way a supposedly neutral
political newspaper handles the major parties. This meant
equal treatment for both platforms, regardless of reality.
At the time (early 90's), PCs lagged far behind the
Mac in many critical areas. Many of the major graphics
programs were Mac only, and even the cross-platform ones
often had radically different interfaces. (Anyone remember
Aldus PageMaker running under GEM?)
Those early issues of Publish were pretty useless
to me, who didn't own a PC. Half the publication was
meaningless, or at least it seemed that way. I'd see ads for
an intriguing piece of software, only to read in the fine
print that it was PC-only. I'm sure the experience was
equally frustrating for PC users, since much of the Mac
stuff was unavailable for the PC.
I subscribed to Publish for a while. But over
time, the magazine seemed to become more and more
PC-oriented. (I have no scientific data on this -- I didn't
count article lengths or anything -- it was just my feeling
as a reader.) Since almost all other design publications
were primarily Mac-focused, Publish was a logical
place for PC users to flock. But when Publish went
almost exclusively PC, I finally just gave up on it.
Once or twice, over the years, I picked up a copy, but it
hadn't changed. Recently, I heard that Publish was
getting better. The new editor, Pamela Pfiffner, formerly
edited MacWorld, which sounded promising. I decided
to give Publish another try. I picked up a recent
issue on a newsstand.
Frustration set in almost immediately.
PCs and Macs, even in the design area, have converged
considerably in the last few years. I've even become
somewhat PC-savy myself (short of buying an actual PC). It's
good knowledge to have when the occasional PC customer comes
in the door. (I work for a commercial printer and we do have
some customers that use PCs for graphics work. The scary
thing is I'm often more PC-literate then they are!) So I'm
not anti-PC. I'm more PC-apathetic, in the sense that
PC-exclusive stuff is irrelevant to me.
Why should I care that ScrubNet Pro 4.9 has been released
when I can't run it on my computer? Why should I read
articles that criticize the Mac or praise the PC? I've
chosen my platform: I've invested tens of thousands of
dollars in software and equipment, not to mention more than
decade of learning in that decision. I'm not likely to
change without a great deal of persuasion (such as Bill G.
showing up at my house with a semi filled with $1,000
bills).
I'm sure PC users feel the same way about Mac coverage. I
don't criticize their decision, just as I hope they allow me
to pick the platform of my choice. (New users without an
established platform are another story. There, of course, I
will try to evangelize my platform as much as possible.)
The Verdict
Publish is still a contradiction. It is difficult to
read. First, I find myself halfway through an article before
I realize it's PC-centric and I've been wasting my time.
Second, the PC-centric articles tend to bash the Mac in
subtle ways I can only describe as evil. (I can't say if the
reverse is true, but would presume so. It's incredibly
difficult to write platform agnostic articles.)
For example, an article in the July issue on Adobe
Acrobat 4.0 lacking features on the Mac inserted the
following barb: "Why the disparities? The main reason is
Microsoft's OLE technology for coordinating the functions of
separate programs. Windows has it; the Mac doesn't. Apple's
effort to upstage OLE with its own OpenDoc
application-interaction technology went nowhere (Apple has
ceased the development of OpenDoc). The consequences of that
failure are now becoming evident in applications such as
Acrobat."
Here the author is blaming Apple for
Adobe's failing to produce feature-identical versions
of Acrobat 4.0! The bit about OpenDoc is not only
inappropriate and off-subject, it's inaccurate: OpenDoc was
not a competitor to OLE since OLE would work within it. The
lack of OLE on the Mac is more a fault of Mac users, since
they generally never wanted it (OpenDoc was far superior),
and Microsoft, for implementing it badly (OLE on the Mac is
infamous for causing crashes).
Granted, this is a minor quibble in one story. But within
just a few articles I found other examples. I suppose a
PC-user could find similar items within Mac-oriented
articles.
Dual-platform publications have always been at odds with
their readers. Adobe Magazine (formerly Aldus
Magazine) used to run a feature where they quoted
one-line excerpts from user comment cards. Often you'd see
something like the following:
The last issue had too much PC stuff. We want
more Mac focus!... The last issue was all Mac. Can't you
give us more PC-oriented material?... Nice cross-platform
coverage. I work with both Macs and PCs and your balance of
coverage is perfect!
I always thought those were funny, but they showed the
dilemma of the editors, with an audience of approximately
half Mac and half PC users. With that formula you are
basically guaranteed to offend half your readers with every
issue!
Lately, we've been seeing the death of many
cross-platform publications. Byte, pretty much the
only general computer publication left, died a sudden, nasty
death. MacWeek tried to transform itself into
EMediaWeekly, a cross-platform magazine focusing on
all forms of content creation, and that failed.
Why did these fail? Lack of advertising is always the
excuse, but deeper than that I think you'll find a lack of
focus was a big part of the problem. Readers, especially in
the Internet-era, want personalized content. The 'net is
ideal for this sort of thing. If I don't want to read about
PC software, there are dozens of Mac-oriented websites I can
go to for information. (In fact, if you followed my
web-reading patterns, you'd be hard-pressed to find that PCs
even exist. I just don't care about them. I suspect most PC
users would likewise be shocked at the huge number of Mac
sites out there. If they aren't looking at them, they don't
exist.)
If I subscribe to a printed magazine where half the
content is irrelevant to me, it seems like an incredible
waste. I'm better off getting my info from the web.
"I'm Not Dead Yet!"
Going with that logic, one would assume that the
dual-platform publication is dead. But hold on.
There are many good things about a dual-platform
publication. Some people work on multiple platforms (web
designers), or are required to support multiple platforms as
part of their job (for instance, a technical support
engineer). For those people, a single publication can be
more convenient than two.
Even I find certain types of PC articles interesting
(such as those dealing with platform conversion issues, or
Internet standards). I miss Byte, for instance, which
covered CPUs and odd technical issues in more depth than
most magazines. Often I'd find myself reading about subjects
I wouldn't have chosen on my own.
There's a lot of value in a dual-platform publication
like Publish. I'd like to see many more. The idea
that Macs and PCs are so different is in part propagated by
single-platform publications that build up their own
platform by criticizing the other. We can encourage
companies to adopt open standards by breaking down these
barriers and promoting the Mac and PC as equals (which, to
the Internet, they are).
My complaint is in the format and implementation. Take
MacWorld, which lately has focused so much on Windows
connectivity it's practically a dual-platform publication. I
recently read an Adobe After Effects "How To" where the
author inserted PC-equivalents to Macintosh command-key
sequences. Besides being irrelevant in a Mac publication and
annoying to read ("on the PC, Command-F is Control-F"), it's
pointless: how many PC-using Macworld readers don't
know that "Command" is "Control" under Windows?
A New Approach
I know what I'd do if I was going to create the ideal
dual-platform publication. First, and most important, I'd
create a ruling that my magazine would only cover
cross-platform products.
Think about it. No more platform exclusive items. The
only thing my magazine would cover would be software like
InDesign, which runs on both Macs and PCs, and hardware like
monitors or digital cameras which work with both.
Obviously this would eliminate coverage of many products
(and in some cases, some significant ones). But that's okay.
There are already more than enough cross-platform products
to make this feasible, and with new standards like USB and
Firewire emerging, it's only going to get better. If the
publication was a successful one, it would encourage
developers to make their products dual-platform (or else
they wouldn't get publicity). Readers would feel confident
that whatever they saw reviewed or advertised in the
magazine would work with their platform of choice.
A side-effect of this rule would be that articles would
automatically become less biased. Currently a magazine like
Publish has to hire Windows-oriented writers to write
reviews of a Windows program, and vice versa for Mac
products. Naturally, the biases of the author come through,
at least a little. With my magazine, platform would be much
less of an issue. Reviewers could use the platform they
prefer. (Perhaps there'd be sidebars for platform-specific
details, like installation issues or system requirements.)
Even if Publish isn't willing to take the above
radical step (though I wish they would), there are still
things they could do to make reading their publication
easier. I'd clearly label articles MAC or PC if they're
platform-specific. I'd use platform-specific sidebars, and
I'd hire single-platform readers to read articles to weed
out biases and misinformation. If necessary, I might even
publish Mac or PC specific sections, similar to the way
Computer Shopper used to do when it covered multiple
platforms. This would be an advantage for advertisers, since
a Mac ad might get lost within a bunch of PC ads (and vice
versa).
Speaking of advertisers, I'd work with them to label
their ads clearly as being Mac or PC, perhaps even
implementing magazine-wide standard platform logos, the way
some of the mail order companies do when they sell both PC
and Mac software.
I'd pick a single platform standard for screenshots and
terminology (Command or Control key, not both) and
stick with it (offering exceptions in sidebars, not mixing
standards within text). Users are smart enough to
understand.
I'd also occasionally cover non-Mac and non-PC platforms
like Palm and Linux, to help promote the concept of open
standards and deemphasize the OS.
Summary
Multiple platforms are here to stay. The computer world,
long annoyed at Apple because it wouldn't die, thus
complicating what should be a simple single-standard world,
is finally learning to appreciate the advantages of having
multiple operating systems (mostly to avoid the terror of a
world ruled by Bill Gates). As the Internet becomes more and
more important, actual platforms become less and less
relevant. In the next few years we'll see dramatic growth of
many operating systems, like Linux, Be OS, Palm OS, Web TV,
Java-based OSes (perhaps embedded in TVs or toasters), and
perhaps even Browser-based OSes.
The days of an IBM handing the reins of a standard to a
non-entity like Microsoft are long gone. Today companies
know the value of standards and fight mightily to control
them (and perhaps even more valiantly to keep certain
other companies from controlling them). While there
will always be exceptions (witness the AOL/Microsoft instant
messaging debate), open standards have proven their
superiority and will be the future of computing.
Thus there's a real need for publications that cover
multiple operating systems, especially in fields like
graphic or web design that use more than one platform. I
just wish publishing companies would learn to cover multiple
platform correctly, in a manner than unites instead of
divides.
__________
Marc Zeedar is a wannabe novelist,
graphic
designer, and programmer who's been using Macs since 1988. He regularly
write the "Less Tangible" column on MacOpinion.
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