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Review: Falcon 4.0
By: Kirk Hiner
- Genre: Flight Sim
- Format: CD
- Developer: Microprose, Hasbro Interactive,
Westlake Interactive
- Publisher:
MacSoft
- Minimum Requirements: 200 MHz 603e
processor, System 7.5.3, 32MB RAM, 175MB hard disk space,
800x600 color monitor supporting
- thousands of colors, 4x CD-ROM, 256K L2 cache,
joystick
- Network Feature: Yes
- 3Dfx Support: RAVE and 3Dfx/glide
- Retail Price: $47.99
- Availability: Out now
Airman First Class Kirk Hiner reporting for duty, sir.
The reason that's not in quotes is because I never really
said it. Despite being in Air Force ROTC for all of one year
at Bowling Green State University (although I was attending
Ohio Northern University at the time), I never got to report
to duty. What I did get to do was write a report on the F-20
Tigershark and march around a lot. I think I also
participated in an Air Force car wash one time.
Don't get me wrong; I'm not knocking the USAF. On the
contrary, I often regret leaving the program. But I knew
even then that I could better serve my country by writing
Macintosh game reviews than by ripping the McDonnell Douglas
F-15 Eagle through enemy skies at 1,200 mph, my twin Pratt
& Whitney F100-100 afterburning turbofans pounding out
23,930 pounds of thrust as one of my AIM-7Fs finds its
target. Also, I knew I wouldn't be able to listen to Queen
on my walkman like Doug Masters in "Iron Eagle," and I do
like to listen to that Queen band.
That's partly why I was so looking forward to MacSoft's
Falcon 4.0. Ten years after leaving ROTC, I would finally
get to see--to a minute extent--what it would've been like
to fly the F-16 Falcon. And after playing this game, I've
come to the following conclusion...
The country should be happy I got out when I did.
I knew I was in trouble when I first pulled the
instruction book out of the box. People, this thing is
thicker than most text books I had in any of my college
classes, let alone the ROTC books. If you have to learn this
much to fly a computer simulation, I'd hate to see what you
have to know to fly the real thing. Even the quick reference
guide takes a good ten minutes just to glance at!
But people like this, I know. Flight sim enthusiasts want
their games to be as realistic as possible, and that's what
they get in Falcon 4.0. I could go into some detail, but
what's the point? You either know when to use Boresight ACM
submode or you don't. Let's get to the gameplay.
Actually, let's wait. First, there's the requirements.
Those listed above are the bare minimum, and make for some
pretty pokey piloting. However, you don't necessarily need a
top-of-the-line Mac to enjoy some jam with your toasted
MiGs. My 604e/200 handled the game just fine with a Voodoo2
card. The key ingredient there being, of course, the 3Dfx
card. To really appreciate this game, you simply have to
have one. And trust me, it's gorgeous. I'm not sure which
effect I liked the most, watching my missiles seek out their
targets, seeing the enemy plane explode, or glancing through
the reflection on my canopy as its pilot ejected to
safety...or imprisonment, depending on where he landed.
All of your engagements in Falcon 4.0 (whether they be
single engagements or part of a campaign) take place over
the Korean Peninsula. The campaigns are what you really want
to fly, as this is where the meat of the game is. The
scenarios take place in real time, so the outcome of one
mission affects where the enemy will be in the next. But
it'll take you a while to get to this point, I'd expect.
Aside from a lot of material to read, you've also got a lot
of training to do. Luckily Falcon 4.0 features a "instant
action" option in which you're already in the midst of
battle. A never ending onslaught of enemies attack you, but
you can choose to be invincible until you get used to the
stick and learn how to control your weapons system.
Your next step is to get through the thirty-one training
missions that follow the beginning chapters of the flight
handbook. Perhaps then you'll be ready to take to the skies
over Korea. There are many options for doing so, as you get
to choose your sorties from a list generated by what's going
on around you. Once you know who you want to kill, you take
to the air and, if you're anything like me, promptly get
shot right back down.
I was somewhat upset about this at first, until I saw
some other reviews of Falcon 4.0. It seems that I'm not the
only one who has had trouble with cockpit interface of this
game. I was forced to switch from joystick to keyboard to
mouse so many times that I lost fifteen pounds from the
exercise. Falcon 4.0 would be much better to play with two
people, one to control the stick and the other to man
weapons and nav controls.
Then come the bugs. And oh boy, are there bugs. Falcon
4.0 shipped with more bugs than a Pixar movie; for a while,
I thought I was back playing a Sierra game from 1995. I've
read reports of instruments not working properly (not that
I'd know if they did or didn't), but many are more glaring
even then that. The sound for many functions is either
horrible (my gun sounded more like...well, I'll say it just
seemed to be coming from the wrong end of the plane) or
simply not there (many of the commands I was supposed to
hear, according to the manual, never came). When I called
MacSoft to learn how to fix these problems, I was told to
reinstall QuickTime 2 and use it.
No, I'm serious...stop laughing. QuickTime 2. Heck, why
don't I just install the game on my mom's LCII and play it
there while I'm at it.
To be fair, many of these bugs are the result of porting
the game over from the PC side. In fact, MGL has reported
that many of the PC bugs were fixed by Westlake in the Mac
port, so we're still doing better than them. However, far
too many got through to make this game very enjoyable. That
combined with the extreme difficulty in learning to fly the
plane, let alone become any good at it, seriously damage
what could've been an amazing game.
So if you're big into flight sims, Falcon 4.0 should keep
you busy for longer than your boss/spouse/children would
like, I'm sure. It's gorgeous to look at, and the action is
certainly intense (of course, it's during these intense
moments when the frame rates drop, but it's too late to get
into that now). If you're just looking for an afternoon of
light entertainment, however, I think you'll want to pass
this one up and give "Fly!" a try instead. After all it's
much easier to learn to fly a plane when you don't have an
unseen enemy trying to kill you...but I've found that's
pretty much true of everything in life. Haven't you?
Applelinks Rating
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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