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Retro Review: Obsidian
By: Kirk Hiner
- Genre: Adventure/Puzzle
- Platform: MacOS
- Format: CD ROM
- Developer: Rocket Science
- Publisher: SegaSoft
- Minimum requirements: 80 Mhz PowerPC
processor, System 7.5.3, 16MB RAM, 1 MB VRAM, 4X CD ROM,
640x480 monitor supporting thousands of colors, 20MB hard
disck space.
- Network feature: No
- 3Dfx Acceleration: No
- Availability: Out of Print
Before I start this review, lets define "obsidian," shall
we? According to "Webster's Ninth New Collegiate
Dictionary," an obsidian is a "volcanic glass that is
generally black, banded, or spherultic and has a marked
conchoidal fracture and a composition similar to rhyolite."
I really had no reason to define obsidian, I just like
the word conchoidal.
Anyway, long before I first played Obsidian a couple
years ago, I somehow ended up with a promotional poster of
the game. I hung it up at my office , because the tag line
at the bottom read "Your rules do not apply here." That line
may be this game's best feature.
Actually, that's a bit harsh. Obsidian's not awful. I
mean, it's not as bad as Riven or anything. But it's
just...flat. I explored world after world and solved puzzle
after puzzle, the whole time thinking, "I just don't get
these people who don't use their turn signals. Why don't
they? How hard is it to reach out with their finger and flip
a switch? Is driving already so difficult for them?"
Obsidian starts you off in the woods, where you find an
abandoned tent and an example of what the Newton should have
become. Studying this PDA provides you with information you
don't really need before entering the world of Obsidian, but
the game won't seem to let you progress until you learn
about the characters and their work. Therefore, I'll spare
you any background here so that you won't have to sit
through it twice. Suffice it to say that your friend has
gone to Obsidian, and you, playing the character Lilah, are
going after him.
Once you've entered the Bureau, things get nuts. A bunch
of T.V. screens straight out of Terry Gilliam's "Brazil"
give you orders and point you around, but they're not much
help. Then again, what could be in a world like this? Up is
down, down is left, left is Thursday, and Thursday is
pudding. It's hard enough to find your way through this
place, let alone solve any of the puzzles along the way. The
good news, however, is that the graphics and sound remain
entertaining when the gameplay becomes tedious. But I'll get
to that later.
After you've read the hints included so that you can
complete the six or so puzzles of the Bureau, you are taken
to the Spider Realm, which looks like the soundstage for
every episode's final battle scene in the TV series
"Highlander." From this area, you have access to four
different worlds, each of which has a puzzle to solve. Upon
completion of this task, you can go back to a...control
room, for lack of a better term...where you're given a card.
Put the card in the slot, learn a bit about "the Machine"
and what happened to your buddy, then you're off on another
wacky adventure where "your rules do not apply."
The game goes on like this...and on like this...and on
like this...and on like this...and on like this...until
you're thinking, "Why don't I just shut this thing off and
listen to Thomas Dolby's 'The Golden Age of Wireless'
instead?"
Which brings me to the music. The soundtrack for Obsidian
was scored by Thomas Dolby. Some of you older gamers may
remember him as the artist who gave us such classics as "She
Blinded Me with Science," "Hyperactive" and "Howard the
Duck" (bad movie, good song). Thomas does a great job of
setting the mood for each realm. This is good, as--aside
from some nice graphics--there's little else to generate
interest in this game. I was not compelled to discover new
worlds here like I was with Myst (at which Obsidian takes a
few nice jabs), and I couldn't have cared less about my
buddy lost in Obsidian, unlike with Roxy in AMBER. There's a
lot of sugar coating on Obsidian, but it's hollow
inside...like an M&M with no chocolate. To top it off,
the puzzles are extremely difficult for the average gamer.
Even with a walkthrough, it still took me hours to solve a
few of them. SegaSoft apparently realized this, as they soon
started selling the game with a hintbook enclosed for a
couple dollars more than the original asking price.
Oh, and one other petty annoyance. Hopefully, this was
only the case with my copy, but not one of the five CDs sat
properly in the case. They wouldn't lock down, so the CDs
spilled out every time I opened it. No big deal, but it
would've been had one of them gotten scratched...or maybe
that would've done me a favor.
Despite its efforts, all Obsidian seems to be is a bunch
of puzzles ala "The Seventh Guest," loosely held together by
a tin foil-thin plot about "the Machine." Although it's not
offensively bad, I don't suggest hunting down this game.
Rent "Howard the Duck" instead. It's cheaper, it's shorter,
and that Lea Thompson...she's kinda cute.
Applelinks Rating
Recommended instead:
Starship
Titanic
Developer: The Digital Village
Publisher: Simon & Schuster Interactive
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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