Review: Tomb Raider Gold
By: Kirk
Hiner
Time's all flipped around and backwards. Up is down. Down
is up. Day is dark. Night is light. Britney Spears is
talented.
No, wait. Sorry. I got out of control.
It's all this pent up frustration; it has to find a way
out. Until a couple of nights ago, I could release my anger
on the multitudes of bats, lions, demons and aliens that
were unfortunate enough to cross the path of Ms. Lara Croft.
But now that I've finished the game, I'm afraid that poor
little Miss Spears has to bear the brunt of my hostility.
So why am I so confused about time? Well, imagine
watching "The Empire Strikes Back" before "Star Wars." Or
how about "Godfather 2" without having seen "The Godfather."
Or think about how awful it would have been to see "Home
Alone 2"...at all. It's just screwy. You wouldn't want to do
it. But that's what we were forced to do when Aspyr released
Tomb Raider Gold after it's sequel, Tomb Raider II.
And do you know what? It all worked just fine.
If you've played Tomb Raider II, and heaven knows you
should have, then you've already got Gold mastered. The
controls are exactly the same, and the gameplay follows the
same premise. Only this time, instead of searching for a
mere dagger, you're on a quest that leads to the fabled
Atlantis itself. Only don't start to get images of glass
domes and Patrick Duffy in your head. But more on that
later.
The first difference you'll notice between Gold and II is
the lack of human interaction. Whereas the sequel was full
of soldiers and guards trying to fill Lara's misproportioned
body with lead, I can recall shooting at only five or six
humans throughout all of Gold. So what do you get to shoot
at then? Monkeys. A whole lot of monkeys.
But Tomb Raider Gold isn't so much about killing as it is
about exploring. The best moments and biggest thrills in the
Tomb Raider games come from the exploration of the vast
lands with the conveniently placed levers and health packs.
I still wonder who left them all laying around with that
extra ammo. In fact, I also wonder who designed these funky
buildings where you have to pull a lever, jump three ledges,
run over a crumbling floor above two foot spikes, and kill a
bear just to get to the door before it closes. These
buildings would do Sarah Winchester proud.
Speaking of guns, lets talk about Lara. More
specifically, how she looks. The graphics in Tomb Raider
Gold are equal to those in Tomb Raider II, right down to the
occasional glitch (Lara still has a habit of stepping
halfway through walls). The 3Dfx mapping was exceptionally
smooth when accelerated by my Voodoo2 card, although I did
experience some frame hesitation. Tomb Raider is also not
about to win any coloring contests, but how vibrant can you
expect the bottom of a pool in the middle of a cave to be?
As with Tomb Raider II, the ambient sounds in Gold are
phenomenal. There's not one silent moment in the game, yet I
can't recall ever noticing where the audio loops. Special
mention should also be made of the voice actors. Not only
Lara, but Natla, Pierre and the others were all very well
portrayed. In most games, the dialogue and acting are an
afterthought. That doesn't appear to be the case in Tomb
Raider. Although these are relegated to cut scenes, the
professionalism of them does wonders to give the characters
life and move the story along.
And finally, my favorite part of Tomb Raider Gold is the
depiction of Atlantis. The lost city is not depicted as an
underwater ruin, but more like a living organism. The
blood-red walls pulsate as you move through them. A heart
beats relentlessly from some unknown source. Spherical pods
explode to release the lost city's defenders. It's original,
it's creepy, and it's very effective.
So Tomb Raider Gold may be lacking in human interaction,
but it more than makes up for it in animal, alien, and even
dinosaur interaction. Imagine Myst meets "The Lost World" or
"Starship Troopers," and you'll get an idea of what Lara's
up against.
Yeah, I'll admit it. I was fearing that Tomb Raider Gold
was just a rest stop between II and III, but I was wrong.
Tomb Raider has become a franchise, and these games are fun
no matter in which order you play them. I just wish that
instead of zoo animals, at least one level in Tomb Raider
Gold had been populated by all these former Mickey Mouse
Club members who are now infesting the music charts with
their moldy cheese. I'm sure Lara has a spear or two for
you, Britney.
Applelinks Rating
- Game: Tomb Raider Gold
- Reviewed by: Kirk Hiner
- Genre: Third Person Shooter
- Format: CD
- Developer: Core, Westlake Interactive, Eidos
Interactive
- Publisher:
Aspyr
- Minimum Requirements: 80 MHz PowerPC, MacOS
7.5.3, 16MB RAM, hard disk and color monitor, 4x CD-ROM,
Quicktime 3.0 (included on CD)
- Network Feature: No
- 3Dfx Support: Glide and RAVE
- Retail Price: $29.99
- Availability: Out now
Raised on Intellivision and "Tron,"
Kirk
Hiner has been an avid gamer ever
since he was tall enough to look through the viewfinder on
the Battlezone upright. Although he makes a living using a
PC (not by choice) to design websites for Dynamics
Online, Inc., Kirk never strays
from his 9600/200 or 3400c for computer gaming. When he's
not playing the latest Logicware release, he can either be
found working on his next "never to be published" novel,
rereading anything by Kurt Vonnegut or watching RAW is
WAR.
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