|
||||||
|
|
||||||
|
Kirk Hiner's ![]() "When thinking
differently just isn't
different enough." Game On Eileen - Part II By Kirk Hiner
Actually, Obsidian's not on this list. Rocket Science developed that, right? I'm not sure if they did much else, but I wasn't terribly fond of Obsidian. It was proof that, sometimes, Myst knock-offs can be as bad as Myst sequels. Coincidentally, though, the soundtrack for Obsidian was done by Thomas Dolby, a one-hit wonder in his own right (and a Macintosh user, to boot), albeit an extremely talented one who certainly deserved more airplay than he received. Say what you like about Howard the Duck, the soundtrack wasn't half bad. Nevertheless, here we are with what I've deemed the top 5 Mac game one hit wonders of all time (to see 10 through 6, click here. Hopefully, these games will bring back some memories for you...maybe even convince you to dig them out of the closet, fire up Classic, and give them another go. If you've never played them, a couple are still readily available. Those that aren't...well, it can't be too long before someone remakes these as shareware games, right? Quick recap:
05. Bad Mojo - Pulse Entertainment
Playing Bad Mojo is also a lot like watching that Christina Agulesbirsnaia video for "Dirty" in that, afterwards, you want to wash your hands for fear of contracting tuberculosis. It was that effective in being creepy and disgusting. The puzzle solving was kind of fun...for a while. You can only maneuver a cockroach around a soiled mattress for so long before you start to think that maybe turning this guy human again just isn't worth the effort; you might have to sit through more of his acting. 04. Galapagos (Mendel's Escape) - Anark Corporation
Unlike Bad Mojo, Galapagos was a little more successful in what it was trying to do. Just like Bad Mojo, its developers never returned to Mac gaming. It's a shame, too. This game really stood out from the pack when it was released, and it would still stand out today. 03. Giants: Citizen Kabuto - Planet Moon Studios
In Giants: Citizen Kabuto, you play three different races: the Meccaryns (five cockney space aliens trying to go on holiday), the Sea Reaper (a whispy creature of the water made famous by the censorship of...well, why would a sea creature wear a shirt, anyway?), and Kabuto (a giant beast created by the sea reapers for protection...and you just have to know that never works out as planned). Aside from this variation, the game is also part third-person shooter, part real-time strategy, and part A Bit of Fry and Laurie. One hit, yeah, but here's hoping more Planet Moon material is released to Mac audiences soon. 02. Starship Titanic - The Digital Village
Now, as with all Douglas Adams games, the puzzles were well nigh impossible without some sort of strategy guide. Thus, a strategy guide was included with the game. It didn't matter, though, as the inability to solve the puzzles forced you to explore the ship more, and the ship was gorgeous. The graphics were great even by today's standards, and the design was of a caliber you just don't see in computer games...and most likely never will see again. That we'll never get another game using this technology is sad. That we'll never get more works of any type from Douglas Adams is doubly so. Rest well, Douglas. The world is that much less entertaining without you. 01. AMBER: Journeys Beyond - Hue Forest Entertainment
And the thing is, AMBER is nothing more than a little adventure game. A little ghost story. It's so little that it slipped past most gamers when it was released. Yet, I honestly don't think we've had a basic adventure game this good since. The thing about AMBER isn't that it was overly original or all too clever, but that it was very effective in meeting its goals. Every puzzle actually fit into the story, as opposed to just being dumped in to give the gamer something to do. Say what you like about Myst and all of its sequels, but they were simply collections of random puzzles that contributed only to the mood of the game, not to the plot. In AMBER, the puzzles arose from the story, not interfered with it. Also, it was effectively creepy. The developers knew how to scare the player, not just startle him, and there's a big, big difference between the two. A difference not even Hollywood seems to understand anymore. My copy of AMBER has long since disappeared, as has Hue Forest. I think you can still find copies of the PC version, but I haven't been able to turn up a Mac version in over five years. Pity. A good scare, and a good adventure game, is a hard find these days.
And that, my friends, is my list of the top ten Mac game one hit wonders. Disagree with my choices? Thank God. The last thing this world needs is for more to people to think like I do. But hey, better you think like me than like the producers at VH1 or like those godawful weekend radio DJs who put together those ill-informed top ten lists of their own. At least, with me, you know I care more about the subject matter than about kissing corporate and celebrity butt. Well, that actually all depends upon the butt...
| ||||||